I, Zombie for Nintendo Switch

I, Zombie

Mar 8, 2018
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Game Info


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About this game

Content Rating: Teen


Command your zombie horde and infect the whole world! Fool the military and ensure no one stays safe – it's the Zombiepocalypse, with built-in level editor! Once you were a human, like everyone else, but that doesn't matter anymore. Your sole purpose is simple – eat as many brains as possible and turn everyone into your kind. Become a leader of your horde and infect all the humans on the map. Whenever you turn another poor human being into a brainless, green-skinned creature, you gain full control over their existence. You can command your horde to attack armed soldiers, infect helpless civilians, follow you, or await orders. Each scenario requires a different tactical approach and careful planning to achieve world domination. And if you think you're done after spreading your plague on all campaign levels, it's time for the next step – I, ZOMBIE's built- in level editor lets you build your own maps and challenge your skills just the way you like.

Gamer Reviews

14 Reviews
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Critic Reviews

5 Reviews
Ryan JanesApr 17, 2018
I, Zombie is a decent if short distraction that offers you the chance to play as a zombie and get your own back on the trigger-happy human race. Its gameplay may be overly simplistic but it’s fun enough to keep you engaged to the end. Unlike a zombie, this game is no rotting mess but it could certainly be a little fresher.
Julia GomezMar 15, 2018
I, Zombie is a charmingly simple game. Your mission is to get everybody on your side—by turning them into mindless zombies who follow your commands. Use your newly converted followers to strategically take over each map and turn everybody into a drooling zombie drone. That’s it. Just make the horde bigger and win.
Joe BurcinApr 02, 2018
The overall experience I had with I, Zombie was a lackluster one. The gameplay was great mechanically, but the art, sound, and challenge were lacking anything that made this experience a memorable one. There were only a couple stages where I felt a challenge, and those few puzzles didn’t give me a sense of accomplishment that was strong enough to make me want to stick around.


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