Hello Neighbor for Nintendo Switch

Hello Neighbor

Jul 27, 2018
663rd of 8804

Trailer, Gameplay, & Screenshots

About this game

Developer: Dynamic Pixels
Content Rating: Teen


You move into a brand new suburb and notice your neighbor is hiding something in his basement. The only logical thing to do is to break into his House and figure out what he's hiding. Hello neighbor is a stealth horror game about sneaking into your neighbor's House to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard Window? expect a bear Trap there. Sneaking through the front door? there'll be cameras there soon. Trying to escape? the neighbors will find a shortcut and catch you.

Gamer Reviews

1005 Reviews

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Critic Reviews

6 Reviews
Jordan RudekAug 10, 2018
If you don’t mind solving abstract puzzles and throwing everything (including the kitchen sink) at your objectives all while constantly avoiding a particularly annoying antagonist, then you might give this game a try. Please won’t you be my neighbor? I’ll pass.se won’t you be my neighbor? I’ll pass.
Kirstie SummersAug 14, 2018
Its sense of tension is there from the beginning, though, so there’s no doubting just how evocative this game is. Once you’re into, it’s easy to lose a lot of time, rummaging through drawers and sneaking through rooms and revealing clue after clue to what your neighbor has really been up to. The house is truly enormous, so while it isn’t the cheapest game going, you do get a lot of play hours for your money.
Dan LipscombeAug 13, 2018
Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.

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