About this game
Developer: Nomada Studio
Content Rating: Everyone
GRIS is a serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.
Gamer Reviews37 Reviews
Game Faqs37 Ratings 7.22
Critic Reviews35 Reviews
Alex Harding — Dec 13, 2018
When somebody asks you how video games can be considered art, show them GRIS. The beautifully detailed environments, the ambient soundtrack and the heart-wrenching story, it all wonderfully comes together in ways that will leave you in awe. As you control the character through what the game has to offer, it creates a new way of looking at art that can only be achieved through the video game medium.
Dan Crowd — Dec 13, 2018
Gris is, at times, a meditative, affecting exploration of complex emotions that uses its levels as a canvas for some of the most beautiful visual design in any platformer, backed by a fantastic score. At others, it’s a maddeningly simple and confusing game that lets its artistic ambitions run roughshod over its gameplay.
Tom Baines — Dec 19, 2018
As loathe as we are to re-open the old "are video games art?" debate, it's no exaggeration to say that Gris (along with the likes of Journey, Ico, and Everybody's Gone to the Rapture) is one of the examples you should roll out to prove that they most definitely are.
Hirun Cryer — Dec 13, 2018
A week or so removed from playing Gris, I don’t know what I’ll remember it for, if at all. Gris feels like it almost belongs in a museum, with crowds marvelling at its art and sound for a few minutes, before moving on to something else. There's moments of beautiful brilliance in Gris, all of which is dragged down by a decidedly average platforming game.
Bradley Ellis — Dec 13, 2018
Colm Ahern — Dec 13, 2018
It’s a shame that the AV delights are in a video game lacking a splash of magic, because they are that good. They actually prop up a largely dull experience, crying out to be held in high esteem alongside those that have paved the way, and even some that were released this calendar year. You can try and disregard the elegant art and the carefully constructed melodies of Gris, and I suppose you will feel something. But it’s probably just apathy.
Anna Gard — Dec 20, 2018
Gris lasts for up to four hours and although that is not a long time for a game, the lack of level development may make the play feel longer. This doesn’t suggest that the game is boring, but rather that it would benefit from the more elaborate level design. Nonetheless, Gris will give you a unique and beautiful gaming experience that will certainly leave a lasting impression.
Jimmy Donnellan — Dec 13, 2018
Critiques aside, Gris is just about the best way I could finish off my year. I’ve played a lot of games this year, some bad, some good, but nothing quite like Gris. I have no doubt that I will remember it long into 2019 and almost definitely even beyond that.
Dan Lipscombe — Dec 18, 2018
So, as the closing moments began to tick away I felt that sadness akin to the fading of a memory; the running of a chalk drawing on a London street. It’s not just the comparison of water moving colours, but with the sense of something special happening. Something magical. GRIS captures imagination, the beauty of movement and the lustre of a sumptuous piece of art, all the while letting the player interact with it, making us feel both insignificant and yet ever more important.
Jason Fanelli — Dec 13, 2018
I loved looking at GRIS. I loved playing GRIS. I loved watching GRIS in motion. Is this the next industry breaking game? No, it’s a standard puzzle platformer at its core. It is, however, an emotional and beautiful journey, an adventure where every event is up to the player’s own interpretation. It’s maybe a half-hour longer than it needs to be, but that 30 minutes cannot damper the total package of GRIS. Put this game on your radar immediately and take the time to experience it.
We Got This Covered
David Morgan — Dec 13, 2018
GRIS is not only a perfectly designed puzzle-platformer, it's a title that whisks the player away on a journey of colorful catharsis. Surprises are waiting around every corner of this ever-evolving world, and its stride remains strong, from the onset until the very end.
Nintendo World Report
Jordan Rudek — Dec 13, 2018
GRIS exists not only to provide joy and entertainment, but also to suggest that recovery, normalcy, and happiness are possible if we can keep moving forward. This suitable linear game sheds light on the fact that you can’t dwell on the tragic and the traumatic if you want to escape them. GRIS is a powerful and exceedingly worthwhile title that deserves to be played by everyone in total immersion.
Josh Harmon — Dec 13, 2018
To tie down these wondrous, otherworldly scenes with such finality makes the game feel much smaller than it did in its opening moments, when the strange objects and creatures and landscapes felt like they might mean anything. Structure replaces a dream. Engineering subordinates magic. Art becomes artwork. Gris is the most beautiful game you’ll play all year. It just might be a little less beautiful by the time you finish.
Kirk Hiner — Dec 13, 2018
I said earlier that not everyone will want to play Gris. That’s fair. But if you do, and if you’re able to connect with its themes, I think you’ll find it’s a game well worth experiencing. Even if you don’t connect with it emotionally, the creative and gorgeous visuals combined with the haunting music should be more than enough to carry you through. I’d suggest playing it in docked mode to fully take in the artwork, but the music and audio effects are better experienced with headphones. Either way, give Gris a try. You’ll be happy you were with her.
Toby Saunders — Dec 16, 2018
Despite its lack of replay value, Gris is a mesmerizing puzzle platformer. You won’t want the experience to end, but when it does, it will stick in your head due to its poignant atmosphere and incredible visuals. It’s just a shame that it only lasted around three hours. The game’s beauty and quality make it easy to not want it to end.
Kim Snaith — Dec 13, 2018
When you reach a new area, or unlock a new colour into the world, you’ll soon forget about that annoying platforming section; you’ll be too busy being mesmerised by how beautiful everything is.
Chris Scullion — Dec 13, 2018
We’re very careful when we use this word, but Gris is a masterpiece. Its jaw-dropping visual style and heart-wrenching score combine for one of the most emotional pieces of interactive art you’ll ever play. It may be too short for some, its puzzles may be on the simple side and the lack of any real challenge may not be to everyone’s taste, but this is a game focused more on fragility than ability and as long as you’re willing to go along for the ride, it’s one that will stick with you for a very long time indeed.
Alan Wen — Dec 13, 2018
Even when the platforming is at its most celestially magical, you’ll also realise you’ve have seen them somewhere before, no doubt pulled off by a certain plumber in gravity-defying feats a decade earlier. But none of this really matters though, because even if it only has you in its spell for an evening, GRIS is an utterly captivating and moving experience that shouldn’t be missed.
Sam Bishop — Dec 13, 2018
If you like quaint indie games, emotional stories, unique methods of storytelling, or even just a nice game to look at, then GRIS is certainly one to try. In the short time it's with you it keeps layering on new ideas and images to sustain its momentum, and the mechanics, visuals, and audios all walk hand-in-hand together. Nomada Studio should be proud of what it has created; this is an experience that will stay with you long after the controller is put down.
Ric Cowley — Dec 17, 2018
You'll hold your breath at tense moments, even though there's basically no fail state to speak of. It will hold you in the palm of its hand for its five short hours of playtime before setting you free, unsure what you're feeling anymore. You're not going to forget Gris in a hurry. Forgive its sins and let it wrap you up in its warmth and beauty, and you'll walk away very pleased indeed.
Stefan L — Dec 13, 2018
The music helps add a great deal of the emotion, itself following a similar path to the artwork and growing from a light and sparse to a fuller score by the time the girl regains her singing voice. GRIS is a wonderful artistic achievement, with a simply sublime visual style and soundtrack that grows and evolves through the course of an emotional story.
GameCentral — Dec 17, 2018
As clever as all the interactive metaphor is the game itself is simplistic and often slightly dull. That still evens out to a game that is well worth experiencing if you’re aware of the limitations, but there’s a balancing act here – between the presentation and the gameplay – that Nomada hasn’t got quite right. But with GRIS they’ve marked themselves out as one of the key indie talents to watch in the future and we can’t wait to see what they do next.
Zubi Khan — Dec 13, 2018
It’s a shame Gris releases during the holiday season as I fear the title may be over shadowed by other heavy hitting games. Gris is a must play for fans of the Metroidvania or adventure genre, relaxing games, or basically anything made by Thatgamecompy or Playdead.
Cerise Parr — Dec 14, 2018
GRIS is an emotional journey through a beautifully crafted world. Featuring one of the most gorgeous art styles we've seen this year, GRIS deserves your attention. Nomada Studios has crafted a truly memorable experience and as the developer's debut game, they've set the bar extremely high for whatever comes next.
Sergio Melero — Dec 13, 2018
GRIS destaca sobremanera gracias a su apartado artístico. Conrad Roset impregna de poesía visual una experiencia interactiva creada, diseñada y sonorizada para hacernos soñar. Y lo hace a través de la acuarela como medio de expresión, las plataformas como base jugable y la resolución de puzles basados en exploración como catalizador.
Albert Manjón — Dec 13, 2018
Gris es una experiencia que se ha de vivir. Igual que Journey, Inside o muchas otros que nos están acompañando en nuestros caminos. Nos hemos hecho mayores, miramos más allá del salto de distancia o de acabar con oleadas de enemigos. No solo buscamos la diversión, buscamos la sensación y buscamos que nos impresionen. Nos dejamos seducir, nos dejamos acompañar ávidos de nuevas emociones y de nuevas experiencias.
José L. Ortega — Dec 13, 2018
GRIS es una obra evocadora y desde ya, un imprescindible si os han gustado juegos como Journey o Limbo. Demuestra que los videojuegos son arte y mediante elementos audiovisuales como un espectacular acabado artístico, es capaz de hacernos aflorar sentimientos indescriptibles.
Ivan Roman — Dec 24, 2018
Para mí ha sido muy complicado escribir esta reseña, ya que desde su salida jugué y terminé la obra; sin embargo, no quería darte ideas por pedazos como es lo común. En un primer borrador escribí casi todo lo que pasaba en GRIS pero muy a tiempo me di cuenta que sólo un bosquejo bastaba para hacerte ver que lo grandioso de este juego no lo encontrarás en mis palabras sino en tus manos.
Benjamin Schmädig — Dec 13, 2018
Das Tüpfelchen auf dem i ist die von Conrad Roset gezeichnete Gris selbst, ihre kraftvolle Ausdrucksweise in kurzen Filmszenen und in fließend schönen Bewegungen. Wer Spiele nicht nur mit dem Kopf verstehen und mit den Händen meistern, sondern vor allem mit dem Herzen genießen will, sollte sich diese wundervolle Reise nicht entgehen lassen!
Fabien Pellegrini — Dec 13, 2018
Même dans la catégorie des jeux indés, l'aventure arrive encore à se démarquer, grâce à des graphismes aquarelles qui mettent une baffe à tous les effets "gros pixels" qu'on voit encore bien trop souvent chez la concurrence. Grâce à Gris, la prochaine fois que vous croiserez un débat "le jeu vidéo est-il un art ?", vous aurez un argument supplémentaire à faire valoir...
Thomas Pillon — Dec 13, 2018
Ascenseur émotionnel par excellence, GRIS profite de son propos métaphorique pour laisser toute sa place à la musique et à la contemplation, au travers d'un conte halluciné dans lequel chacun trouvera, quoi qu'il arrive, quelque chose de très personnel. En un mot comme en cent, nous sommes face à un véritable chef-d'oeuvre, tout simplement.
Kaaraj — Dec 13, 2018
GRIS est une aventure mélancolique brillante sur la forme. S’il propose un concept nettement plus classique sur le fond, l’ensemble s’accompagne tout de même d’idées de gameplay réussies, matérialisant une structure et une progression suffisamment bien pensées et intuitives.
Valthiel — Dec 15, 2018
Probabilmente qualcuno lo troverà sin troppo ermetico, ma se saprete cogliere tutti i simbolismi messi in scena – che possono diventare più chiari con una seconda partita -, capirete quanto la scelta a monte sia semplicemente la migliore per un titolo che si presenta in punta di piedi, ma non di certo senza far rumore.
Дмитрий Кинский — Dec 19, 2018
GRIS — самая красивая игра, в которую мне когда-либо доводилось играть, способная на равных побороться с AAA-релизами. Она обладает уникальным визуальным стилем и невероятным саундтреком, однако на этом не останавливается и предлагает геймплей — ненавязчивый и разнообразный. И создает притягательную атмосферу, конечно.
Ersin Kılıç — Feb 04, 2019
Sonuç olarak Gris herkese hitap eden bir oyun değil, bunu kabul etmek gerek. Belki aksiyona doyamayan, sürekli bunun peşinde koşan oyuncular için Gris ya da bu yazdıklarım çok anlamsız gelecek. Oyunun kolay, kısa ve yer yer kendini tekrar ettiğini de söylemem lazım. Fakat genele vurduğunuzda bu kendini tekrar eden kısımlar bile o kadar güzel işlenmiş ki, sanki bulutların arasında kaybolmuşsunuz da her bulutta farklı bir imge arıyormuşsunuz gibi oluyor.