Galak-Z: Variant S
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About this game
Content Rating: Everyone
Experience stunning space combat from the cockpit of a sleek spaceship, or a giant Mech wielding a radical laser sword! Battle space pirates, squish giant bugs, challenge Dark Bot bosses, and crush the evil Baron’s army of nasty Imperial troops through more than a hundred endlessly replayable missions in a full-scale story campaign. Fight against player-created squads in the Bot Battle League and earn Trophies to reap better rewards. Collect upgrades, salvage, relics, and Bots to make your spaceship and Mech even stronger, and fight to become the highest ranked pilot in the galaxy!
Gamer Reviews4 Reviews
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Critic Reviews8 Reviews
By taking the freemium route developer 17-Bit Studios has been forced to introduce timers which can be overridden by spending actual cash, but these are thoughtfully deployed and even if you do decide to dig deep in your pocket, you'll still need considerable shooting skills to overcome the increasingly stern - if somewhat repetitive - challenge.
GALAK-Z: Variant S leaves me confused about who the audience is for this game and if this is a business model that we will see invade the Switch. I wanted a good mecha game and ended up with something that plays really well and encourages creativity with Bot combinations, but that acts like my mom after watching an episode of Gundam Wing: pushes me to turn it off and do something better with my time.
It’s a fun experience marred by the plethora of freemium/pay-to-progress options that are in the game. The argument can be made that you don’t have to and that you can get Crash Coins in-game, but the fact that the option is there on a console is such a weird, unsettling choice to me. You also receive a certain amount of these currencies (Salvage, Crash Coins, Bot Parts), but it’s not a whole lot of that. It’s a tease. But beyond that, I did enjoy the actual gameplay.