Bonfire Peaks for Nintendo Switch

Bonfire Peaks

Sep 30, 2021
To get a playcore, a minimum of 30 gamer ratings and 3 critic reviews are required.

Trailer, Gameplay, & Screenshots

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About this game

Developer: Corey Martin
Content Rating: Teen


Move onwards, move upwards, and leave nothing behind. Bonfire Peaks is a puzzle game about closure, by Corey Martin and published as well as co-produced by Draknek, creator of A Monster’s Expedition and Cosmic Express. Navigate over 200 expertly designed puzzles in a breathtakingly lovely voxel-based world. Filler content has been burned away to create a perfectly fine-tuned experience, filled with richly rewarding challenges and surprising new mechanics that’ll keep sparking your interest right through to the end. Created by Pipe Push Paradise and Hiding Spot developer Corey Martin, co-designed with Alan Hazelden, and with art by Mari Khaleghi and Zach Soares.

Gamer Reviews

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Critic Reviews

6 Reviews
Ted HazellJan 12, 2022
Bonfire Peaks is a stunning game that I feel will attract many for its aesthetic alone. A large portion of those will stay for the gameplay, but I can fully relate to players who become frustrated with the movement controls and difficulty spike later on. Aside from the gameplay grumps, the world in which Corey Martin has created tells an isolated yet beautiful tale of a man looking for closure by burning his things, and I am glad I got to experience this.
A.J. MaciejewskiSep 20, 2021
After enjoying it for hours, Bonfire Peaks is easily one my favourite practical puzzle games of all time. From its distinctly presented world to its unconventional premise and its wealth of tricky puzzles to its variety of mechanics; it has everything you'd want from the genre.
Leigh WynneOct 04, 2021
Lastly, some puzzles are really quite challenging (some of which I still don’t know how to complete); I feel as though a hint system wouldn’t have gone amiss for those struggling. Perhaps within each puzzle, there could have been some kind of currency collectible that you earned, to then be spent on unlocking hints if you were to get stuck.

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