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Final Fantasy May Cry

Feliciano Mondigo III

· Reviewed on PS5

8.0

The hype surrounding FFXVI is massive. I admit, it got me pumped to play it.

It was satisfying to see a Final Fantasy game embracing real-time combat like the Devil May Cry or God Of War games. Leave turn-based RPGs to another franchise please. Let Final Fantasy grow.

Apart from its combat, I'm sure everyone's all crazy with its impressive selection of boss fights. I admit, my reaction to the first big boss fight got me grinning and I wanted more of it. Final Fantasy XVI delivered that.

As I enjoyed my 80 or so hours of playing, I've noticed a few things that took me out of my enjoyment. Namely with its oddly paced story, weak side-quests (early in the game) and easy combat.

I enjoyed my time with its cast of characters, yet the story needed more work. The writing was all over the place and I felt like they cut a huge chunk of story somewhere.

Side-quests were also a glaring issue. It was all fetch-quests that provide no benefit to your character, but I love how they add bits and pieces of lore to the story.

And lastly combat. Don't get me wrong, I love hacking and slashing my way through enemies, but there's no substance to my movements. As I dodged and shifted from one enemy to another, I noticed that it's combat is more on style.

Overall, I still enjoy my time FFXVI. It's a much needed evolution for the franchise and I can't wait for more of this in the future.