
Godfall
Counterplay Games · Nov 12, 2020
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Critic reviews
- 5.0If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.
- 6.5If you love melee combat looters and prioritize minute to minute action over any degree of lasting depth or narrative impact, you may find some enjoyment here. For most of us though it seems Godfall’s ultimate destiny is to be placed on the “Oh yeah, THAT game” shelf with the rest of it’s fellow LALG’s.
- Godfall hamstrings most of its good ideas, crippling the game out of the gate. Offering multiplayer but no matchmaking or cross-play, throwing numerous enemies at you at a time without a way to toggle between targets, forcing you to chase after enemies hitting you with projectiles when your only long-range attack is on a too-long cooldown, and of course, that $70 price tag. It will be interesting to see what shape Godfall is in a year from now, but I suggest you hold off on falling down this hole for the time being.
- 5.0While a bit muddled in combat design and pretty dull in world design, Godfall is a passable 3D action game. Under normal circumstances, you'd be safe to skip it, but if you need something to play on that shiny new PlayStation 5, it's not the worst option.
- Little more than a shiny exhibition of new-generation graphics, Godfall only succeeds in creating interesting combat systems without giving any thought to the world and story around it.
- I’ve, for the most part, generally enjoyed my time with Godfall, but in the latter half of the story, I was playing not for enjoyment, but simply to see things through to the end. There’s a possibility that post-game content and paid DLC could bring me back, but once more new series and franchises make their way to the PlayStation 5, Godfall will have a hard time making a case to stay installed.
Gamer reviews
Pretty Good
This game actually showed a lot of potential. I played this on PS5 and I can say that it was able to utilize all of the next-gen features that we needed. From the adaptive triggers, haptic feedback, and Ray tracing. I don't understand why some people hated this game. For me it was okay. The story is somewhat mediocre and typical. The graphics are impressive even playing on Resolution mode. The performance mode actually gives an fps boost. What I like about this is the combat system. It is somewhat satisfying. Although it's not as fluid as to compared to some AAA games. I do agree that it really is repetitive and grindy. Overall, the game can be improved further but at least it's a good start. **VISUALS** _Artistry: 10/12_ _Technical Merit: 7/8_ **SOUND DESIGN** _Music: 8/12_ _Sound Effects & Vocals: 6/8_ **INTERACTION** _Control & Interface: 6/8_ _Player Agency: 6/8_ _Accessibility: 4/4_ **MECHANICS** _Feedback & Fun: 8/10_ _Depth: 4/5_ _Variety: 3/5_ **CHARACTER** _Narrative: 6/8_ _Heart: 4/6_ _Originality: 4/6_
When the PS5 was announced, this game was pushed to the forefront. When the game actually came out it was... just very middle of the road. I give it good scores for it's graphics and the way the colors flare when attacking and using skills. But when you get down to it it's an action rpg that is fine to pass the time with but doesn't break any ground. Wait for it to go on a 50% sale or more and you won't regret your purchase too much. The action is fast and fluid, the story is heavy and cheesy, the game is all in all pretty forgettable but fine to add to your library but not at full price.
this game is very good
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