Twin Breaker: A Sacred Symbols Adventure
Trailer, Gameplay, & Screenshots
About this game
Themes: ActionAdventureArcadeCasualPinballCoopLocal MultiplayerLocal-coopMultiplayerSingle-player Indie
Developer: Lillymo Games
Content Rating: Everyone
Twin Breaker: A Sacred Symbols Adventure is a story-driven brick breaking game molded in the style of ‘80s arcade classics like Arkanoid and Breakout, but with a plot, characters, and meaning! In the early 2300s, Earth is still recovering from a decades-long World War that engulfed most of the planet, except for an isolationist United States that used its power and prestige not to fight, but to reach for the stars. But when NASA’s generation ships disappear in interstellar space, only two pilots are capable of figuring out why. Featuring 40 stages, four boss fights, New Game , multiple extra features, plenty of story and dialogue, collectibles, a rocking soundtrack, and a fun Platinum Trophy, Twin Breaker is an ode to both the past and the future. The game is developed by Lillymo (Perils of Baking, Habroxia) and written by long-time PlayStation media personality and podcast host Colin Moriarty.
Gamer Reviews239 Reviews
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Critic Reviews6 Reviews
On the bright side, the writing during the story and in collectibles is typically great, the boring moments in gameplay are hard to come by (especially during the first playthrough), and it’s a rare well-priced PlayStation Vita release that offers replayability on the go. I doubt Twin Breaker will manage to find much of an audience outside of Sacred Symbols listeners, but I’m glad that the game Sacred Symbols fans are receiving is a solid and unique one.
Twin Breaker is a very simple game that is best enjoyed in short bursts, so if you’re really keen on buying it, make sure it’s on the Vita. It does outstay its welcome after a while. Now, please don’t tell me they’re also thinking on making a game featuring Joe Rogan…
Much like Habroxia, the 40 story levels (with boss fights!) are accompanied by a bunch of smart minigames which pull the primary mechanics in different directions. There are also collectibles which add yet more context to the already overwhelming plot. It’s a lot of fun to play, though – and should prove a treat for fans who’ve been following Moriarty since the days of Shatter on the PlayStation 3.