The Swords of Ditto
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Gamer Reviews552 Reviews
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Critic Reviews22 Reviews
The cutesy presentation and pick-up-and-play feel of The Swords of Ditto belie its true nature: a fierce, fiendish, oft-frustrating roguelite adventure. You may not want to keep going around that loop forever, but luckily there’s enough enjoyment to be found in the (minimum) half a dozen or more runs it will take you to beat the game for the first time that – if you do choose to stop there – you’ll still feel rewarded by the experience.
Devolver Digital and Onebitbeyond’s action RPG, The Swords of Ditto, isn’t a complete reinvention of the roguelike subgenre, but it has enough modern twists and artistic charm to stand out. Players new to such games might have trouble jumping in, though, as a few important mechanics of the subgenre aren’t explained as well as they should have been.
At the end of the day, Sword of Ditto is a fun ARPG with a few issues. The roguelike elements are actually handled really well with this title allowing guys like me that are both terrible at and frustrated with the concept, the opportunity to enjoy the genre. Combat and progression work well and in the case of the latter allows each playthrough to feel like you have accomplished something.