The Swords of Ditto
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Gamer Reviews558 Reviews
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Critic Reviews24 Reviews
The cutesy presentation and pick-up-and-play feel of The Swords of Ditto belie its true nature: a fierce, fiendish, oft-frustrating roguelite adventure. You may not want to keep going around that loop forever, but luckily there’s enough enjoyment to be found in the (minimum) half a dozen or more runs it will take you to beat the game for the first time that – if you do choose to stop there – you’ll still feel rewarded by the experience.
There are a few minor grievances with The Swords of Ditto that keep it from being one of my more treasured roguelikes, although both could easily be resolved with the right amount of programming and tender care, namely in speeding up the beginning of a Sword’s adventure and the crashes that creep up intermittently. Despite this, what’s already available to get in players’ hands is a charming Roguelite that offers more challenge and secrets than it initially lets on.
At the end of the day, Sword of Ditto is a fun ARPG with a few issues. The roguelike elements are actually handled really well with this title allowing guys like me that are both terrible at and frustrated with the concept, the opportunity to enjoy the genre. Combat and progression work well and in the case of the latter allows each playthrough to feel like you have accomplished something.