The Church in the Darkness for PlayStation 4

The Church in the Darkness

Aug 2, 2019
To get a playcore, a minimum of 50 gamer ratings and 3 critic reviews are required.

Trailer, Gameplay, & Screenshots

About this game

Content Rating: Mature


The Church in the Darkness combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you'll have to live with the consequences of those choices.

Gamer Reviews

10 Reviews

Aggregate Gamer Reviews

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Critic Reviews

9 Reviews
AllenSep 03, 2019
The randomized nature of the game does allow for new-ish experiences each time you play, though I wish the game took it further, such as making Freedom Town modular so that its camps, playground, open-air theater, and places of worship could be moved around and really shake things up. As it stands, The Church in the Darkness is a decent exploration of cults from the perspective of those participating in it.
Andrew KingAug 06, 2019
That said, The Church in the Darkness is a smart stealth game that impressively warps to reflect your actions. It lets you get in and break out as you see fit. While failure still feels like failure, success is sweet and varied. Once it gets a hold of you, you may not want to break out, at all. Read more at
Jonathan SørensenAug 16, 2019
It's not specifically an AI problem but more a definition on how to play, telling you what options you have. Occasionally, however, it can seem a bit ridiculous when you repeatedly lure a group of guards with a thrown rock, strangling them one by one without the rest suspecting a thing (but then again, games like Hitman and Assassin's Creed are quite similar in that regard). In one playthrough, we killed 207 of Freedom Town's residents. The game eventually told us about that number, but no one reacted to it. NPCs returned to their jobs in the fields and the guards continued their mumbling conversations. This does remove some of the game's credibility.

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