Trailer, Gameplay, & Screenshots
About this game
Developer: Tate Multimedia
Content Rating: Teen
Become one of the Steel Rats, and wreck and ride through hordes of enemies, switching between four unique characters as you wreak havoc with the ultimate killing machine your flame spewing, saw-bladed motorcycle. Steel Rats blends genres like no other game, infusing 2.5D stunt bike racing action with precise platforming and intense vehicle combat. Your motorcycle is your weapon in the fight against an invading horde of alien Junkbots. Combine up-close melee combat with deadly accurate shooting using a ludicrous vehicular arsenal that includes wheel-mounted saw blades, harpoon guns and flame spewing exhausts. Start your engine and master the realistic physics-based controls of your bike to perform stunts and skillfully destroy Junkbots. The more creative the destruction, the better! Ride up walls, perform a backflip off the side of buildings and unleash havoc mid-air while riding upside down. Discover the secrets of Coastal City and reveal the mystery of the Junkbot invasion.
Gamer Reviews47 Reviews
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Critic Reviews13 Reviews
Essentially, Steel Rats answers the question it sets out to ask. Cool as it sounds, if you stick a circular saw on the front wheel of a motorcycle, it might slash the tire, or sever the brake line, or spark through the spokes. As good as Steel Rats is at world-building, it often fails when it lets you take control. Sometimes the answer it finds isn’t the answer it needs.
The ending to the City That Never Sleeps trilogy doesn’t quite deliver as well as it wants to, being more focussed on a sequel is good for it. However, it has the same Spider-Man charm you know and love — and strong character moments — so it certainly won’t hurt to play this DLC if you’ve played the others.
Steel Rats ultimately ends up being a good platforming game idea marred by unfortunate controls and physics, Combine that with a storyline that seems to be trying too hard to be taken seriously and you're left with almost no driving reason to play other than stubbornness, which does not really equate to fun.