info More about the playscore
33rd of 3899
Buy nowPlaystation Store
About this game
Content Rating: Everyone
In Moss, players meet Quill, a young mouse with dreams of greatness beyond the confines of her settlement. While exploring the woods, she finds a mysterious stone and an ancient magic is awakened. With her uncle now in grave danger, Quill must embark on an epic journey—and she needs you there by her side. Together, you'll travel to forgotten realms, solve challenging puzzles, and battle menacing enemies. Alone, no one can conquer what you're up against. But united, you just may defeat even the darkest of villains.
Also available on
Gamer Reviews1577 Reviews
This game has not been reviewed. Be the first to review it!.
Critic Reviews37 Reviews
Moss is not so much a game as it is an experience. Polyarc sets an immensely high bar for storytelling in VR, exuding careful and deliberate artistry in every aspect — sound design, lighting, camera, visuals — to create a world worthy of straining your back to see the area in 360 degrees. In every sense, I felt like I was inside one of those beautiful, gilded storybooks. The only thing missing was the smell of the forest and old paper.
Bit by bit, Moss keeps upping the challenge, culminating in a flashy multi-stage boss battle. Aside from maybe two or three instances where the platforming felt finicky or unfair, I had a wonderful time all around. I didn't want the game to end. It's particularly bittersweet, then, to point out that Moss is only a couple of hours long (with hidden collectibles extending that estimate by a couple more). The story also ends on a less-than-satisfying note, with acknowledgment that this was only "Book I." Quill accomplishes what she set out to do, but her story feels like it's only just begun.
While there is a challenge element to it all, there wasn’t a puzzle or fighting sequence that I wasn’t able to overcome with relative ease. Overall, I’d say that the game’s challenge level is made to skew a broad age range. Controls are for the most part sturdy, but there were some puzzles areas towards the end of the game that showed off its flaws. Mainly there are some issues with depth perception and the speed at which controls react to input.