Metal Gear Solid V: The Phantom Pain for PlayStation 4

Metal Gear Solid V: The Phantom Pain

Sep 1, 2015

Trailer, Gameplay, & Screenshots


About this game

Content Rating: Mature


The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm appears in the country. Those who know him call him Snake; the legendary mercenary who was once swept from the stage of history and left in a coma by American private intelligence network Cipher. Snake is accompanied by Ocelot, an old friend who saved him from attack when he finally awoke. Now, Snake’s former partner Kazuhira Miller is being held by the Soviet forces in Afghanistan. Snake must undertake a solo mission to rescue Miller and prove to the world that the legendary mercenary is not dead and gone. That first step will lead to a path of vengeance against the very Cipher that slaughtered so many of Snake’s men, and to a battle that will embroil the whole world...What started in Ground Zeroes... must finish with ”V.”

Critic Reviews

49 Reviews
William SchwartzSep 06, 2015
Metal Gear Solid V: The Phantom Pain exceeds even the wildest expectations of what is possible for a sandbox stealth title. While it deviates slightly from what we’ve come to understand a Metal Gear title to be, The Phantom Pain’s new additions make up for it in spades to sit atop the heap as the best Metal Gear game in the series.
Mike MinottiSep 14, 2015
As a game, The Phantom Pain excels. The stealth and action work beautifully in the open-world setting, and maintaining your Mother Base gives you plenty of rewards. It’s long, fun, and gives players tons of variety. ...Somewhere between Guns of the Patriots and The Phantom Pain is a perfect Metal Gear Solid that I don’t think we’ll ever see.
Brad ShoemakerSep 12, 2015
The Phantom Pain is a game I can't stop thinking about and didn't want to end. How this immense accomplishment in game design came from Kojima Productions, a studio helmed by a guy who always seemed like he was more interested in directing movies than making games, is completely beyond me. ...It left me feeling inspired and excited about the future of open-ended, mechanics-driven video games, and I hope it isn't another seven years before we see its like again.

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