
PS4
Killing Floor 2
8.25
playscore
Good
491st of 6096
Trailer, Gameplay, & Screenshots
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About this game
Themes: HorrorSurvivalZombieCoopMultiplayerOnline Co-opSingle-playerFirst-Person ShooterThird-Person Shooter Indie
Developer: Tripwire Interactive
Content Rating: Mature
Summary
In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Gamer Reviews
24317 Reviews8.85
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Critic Reviews
33 Reviews7.64
Killing Floor 2 had a tall order, being asked to recapture the attention of an audience that was either too jaded or too burnt out to give it a fair shake, all the while attempting to improve upon a beloved-yet-flawed low-budget title. Sporting a mostly-overhauled progression system, a built-from-the-ground-up skill system and improving on the grisly gore we've grown to adore, Killing Floor 2 has made a triumphant return. It will likely keep you engaged for dozens, if not hundreds, of hours of Zed-killing.
Killing Floor 2 just doesn’t have the variety needed to keep the attention of players. No matter what map is being played, things start to feel eerily similar after the first few hours. It desperately needs a cherry on top of the solid gunplay, and it just isn’t here. Pick it up if you’re desperate for cooperative offerings, but try to play it in short bursts as the monotony sets in rather quickly.
The game hones in on the basic appeal of killing Zombies without the complications of reaching waypoints or setting up intricate fortifications. Yet Killing Floor 2's strongest asset is in its simple yet effective combat--Tripwire could substitute the Zeds for robots or Nazis and still have a solid shooter on its hands.