Infinite Air with Mark McMorris for PlayStation 4
PS4

Infinite Air with Mark McMorris

Oct 25, 2016
6.71
playscore
Average
1800th of 6761

Trailer, Gameplay, & Screenshots

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About this game

Developer: HB Studios
Content Rating: Teen

Summary

Build. Ride. Share. Explore a vast backcountry, fully customize your own mountain ranges and build your own parks in the most authentic snowboarding game ever created. With fluid, physics-driven control mechanics, procedural mountain generation and real-world competitions like Slopestyle, Halfpipe and Big Air you’ll ride your way through infinite powder and realistic runs – all the way to the top alongside pro boarder Mark McMorris.

Gamer Reviews

262 Reviews
7.86

Aggregate Gamer Reviews

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Critic Reviews

12 Reviews
5.56
Chris SannerNov 03, 2016
I'm not going to lie, in its current state, Infinite Air is just not a playable title for most people. You are going to have to overlook a lot of big flaws to find the enjoyment this game could offer. The only positive this game has is how the open-worlds concept was designed, as its actually cleverly done. A game with far better gameplay mechanics would be wise to take some notes on how Infinite Air handles the open-world extreme sports concept.
Tom BainesNov 16, 2016
Mark McMorris Infinite Air is by no means a bad snowboarding game. If you're looking for a challenging snowboarding simulator with a realistic approach to tricks (and failure) then this is absolutely the game for you, but if you're looking to lazily noodle a few buttons and feel like a superhero then you're likely to be disappointed. Additionally, the pretty but somewhat skeletal open world will probably suffer in comparison against upcoming titles like Steep and Snow.
Judi AzmandNov 02, 2016
All in all, Mark McMorris Infinite Air is a snowboarding simulator that roughly achieves the basics of what a snowboarding simulator should have, but ultimately fails to implement anything past it. Performing and landing tricks are difficult and messy due to the constraints and method of “charging” your moves before executing them.

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