PS4

Hotline Miami 2: Wrong Number

19 critics
7.77
criticscore

Score Distribution

9.00 to 10.0
2
8.00 to 8.99
10
6.00 to 7.99
7
4.00 to 5.99
0
0 to 3.99
0
Chandler WoodMar 14, 2015
Altogether Hotline Miami 2: Wrong Number is everything the first game was, with improvements that change and evolve the game enough to feel like its own bloodthirsty monster. Playing as a variety of characters keeps your skills sharp and there are a ton of levels to master and enjoy.
Josh HarmonMar 16, 2015
All of this is exacerbated by the fact that Hotline Miami 2 just plain outstays its welcome. Having replayed the first game immediately prior to starting the second, it’s amazing what a drastically different experience I had between the two. No level in the original tripped me up for too long, and the number of enemies between checkpoints offered a challenge without slowing the satisfyingly brisk pace.
RichMar 16, 2015
Hotline Miami 2: Wrong Number is a somewhat flawed masterpiece. Addictive and brutal, it often walks the line between making you feel a sense of accomplishment and disdain. Whilst it goes out of its way to be grander than the original (and on the whole succeeds), its bigger levels and erratic difficulty unfortunately separate it from its predecessor unfavourably.
Alex NavarroMar 20, 2015
If only that action were more consistently enjoyable. When Hotline Miami 2 is firing on all cylinders, it shows flashes of the focused, nimble brilliance of the original. But those moments aren't the norm. ...Where Hotline Miami felt lithe and creative, Hotline Miami 2 often feels sluggish and inflexible. There's fun to be had with this sequel, but it's the kind that only the original game's most ardent and obsessive fans will find in great supply.
Calum ParryMay 10, 2015
Overall, Hotline Miami 2 may suffer at some points due to it’s level design, but when it gets good, it becomes astoundingly good. It’s still the same top-down f*ck them up but only bigger, longer and more brutal. And certainly a must for players of the first, even if it is for the soundtrack alone.
Adam RamseyMar 14, 2015
Hotline Miami 2: Wrong Number is certainly worth giving a go if you revel in action and the thrill of risk/reward situations. While newcomers may be left in the dark, fans of the first game will most likely complete it feeling pleased and satisfied. All things considered, Dennaton Games' second Hotline outing isn't quite as spectacular as it could have been – thanks to some flaws in its level design – but that isn't enough to make it anything less than great.
Mike HolmesMar 10, 2015
There's some great moments, and if you enjoyed the first game but wanted a more narrative-heavy sequel, that's exactly what you're getting here. However, the side-effect of this tighter focus is there's less freedom for player expression, and that's not going to sit right with some. This is still a really good game that we thoroughly enjoyed playing, but unlike its predecessor, it's not quite a classic.
John-Paul JonesMar 13, 2015
Although Hotline Miami 2: Wrong Number is more narratively ambitious than its prequel, something has been lost in the transition. The levels, while good for the most part, simply do not match up those seen in the original game. Nevertheless, Wrong Number still stands as an excellent closing act for the series all the same.
Alberto LloretMar 11, 2015
Todo esto hace de Hotline Miami 2: Wrong Number una secuela que encantará a los fans del original, siempre y cuando lo vean como una extensión del título original, que no una revolución. Su hipnótica jugabilidad, pese a la escasez de innovaciones de gran calado, sigue funcionando a las mil maravillas, combinada con su pixelada y atractiva parcela visual y unida a su inolvidable banda sonora terminan de arrastrarnos un decadente y violento universo del que cuesta, y mucho, separarse.
Alonso ZamoraMar 12, 2015
Hotline Miami 2 es una entrega aceptable detrás de las ingratitudes de su diseño, su trama posmo y sus múltiples errores, pero es, sin lugar a dudas, una completa decepción para quienes recuerdan al primero como un ejemplo de excelencia. Sin embargo, al menos descansa sobre bases sólidas y ofrece a sus jugadores una plataforma para crear una continuación a la altura del original. Por tanto, según el criterio de este editor, no merece una nota de reprobación pero sí de mediocridad. Una tristeza para los fanáticos de la estética que este juego representa. L'art est mort: c'est la vie.
Alberto PastorMar 10, 2015
El listón estaba alto, pero el equipo de Dennaton Games se ha superado a sí mismo con un sanguinario juego de acción que si bien es muy conservador en lo jugable, resulta tanto o más divertido que el original por su frenetismo y visceralidad con que se desarrollan sus partidas. La puesta en escena y lo atractivo de su argumento son también dos de los pilares sobre los que se sustenta este brutal videojuego con el que es muy difícil no pasarlo bien.
Mathias OertelMar 11, 2015
Doch mit seinem nach wie vor gelungenen und an die frühen GTAs erinnernden 16-Bit-Artdesign, dem famosen Synthie-Soundtrack sowie der vollkommen überbordenden Gewalt wird man ebenso gut unterhalten wie vor zwei Jahren mit dem Vorgänger. Allerdings sollte man eine erhöhte Frustresistenz mitbringen - der Schwierigkeitsgrad hat ordentlich zugelegt.
8.50
Frank EngelhardtMar 13, 2015
Nicht ganz so beeindruckend, wie noch der erste Teil, aber immer noch einzigartig. Wie viele Spiele-Serien können das von sich behaupten? Hotline Miami 2: Wrong Number versucht neue Ideen in das existierende Konzept zu integrieren. Das gelingt dem Spiel nur stellenweise und manchmal ging der Flair des Originals verloren. Wenn Hotline Miami ein Drogentrip war, ist der Nachfolger der Tag nach dem Rausch eures Lebens. Töten macht trotzdem selten so viel Spaß wie hier. Wir wollten wieder Blut sehen und haben bekommen was wir wollten. Literweise.
Fabien PellegriniMar 14, 2015
En revanche si vous espériez de véritables nouveautés, mieux vaut passer votre chemin pour le moment et attendre une baisse de prix. Quant à ceux qui ne connaîtraient pas encore Hotline Miami, ils auront tout intérêt à se plonger plutôt dans le premier épisode qui, du coup, ne prend pas vraiment de coup de vieux face à son successeur.
Gianni MolinaroMar 12, 2015
Si le coeur du gameplay et la réalisation globale n'évoluent pas ou peu par rapport au premier épisode, on n'en voudra pas trop à Hotline Miami 2. ...Que l'on parle de variété, de construction, d'exigence, de violence visuelle, d'ambiance sonore, de folie générale, tout apparaît clairement plus costaud, plus maîtrisé. Le même genre de défouloir hypnotique en plus copieux et ardu, autant dire qu'il serait bête, pour les amateurs, de s'en passer.
MrderivMar 10, 2015
Faux numéro mais bonne pioche pour Hotline Miami 2. Trois ans après le premier trip sous LSD, l’heure est venue de replonger tête la première dans un nouveau bain de violence assumée sur fond d’électro envoûtante. Le jeu de Dennaton ne prétend pas bouleverser les codes établis par son premier volet et certains pourront regretter le manque de véritables nouveautés dans son gameplay.
Вадим МилющенкоMar 12, 2015
Отсутствие этого желания не позволяет мне поставить игре оценку, которую заслужила первая часть. Но и сказать, что Wrong Number — это провал, было бы преувеличением. Скорее, болезнь роста инди-разработчика. Возможно, иногда хорошо, когда у авторов ограничены ресурсы и финансирование. Их не тянет к бессмысленному гигантизму.
Furkan SakoğluMar 12, 2015
Toparlamak gerekirse, Hotline Miami 2: Wrong Number, ilk oyunun çizgisini bozmayan, senaryo ve oynanabilirlik üzerine eklemeler yapan ve sahip olduğu vahşetten hiçbir şey kaybetmeyen bir yapım olmuş. Eğer ilk oyunu oynayıp beğendiyseniz ya da sizi iliklerinize kadar zorlayacak bir oyun arayışındaysanız, Hotline Miami 2: Wrong Number tam aradığınız oyun.
7.80
Samson WiklundMar 16, 2015
Hotline Miami 2: Wrong Number gör inte mycket för att utveckla konceptet eller berättelsen från föregångaren, men gameplay är fortfarande tight och presentationen är fortfarande härlig med pixelgrafik, VHS-artifakter och musik att dö för. Hade Dennaton Games velat göra samma tunga avtryck som de gjorde med föregångaren hade de behövt ta längre kliv.

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