Trailer, Gameplay, & Screenshots
About this game
Developer: Highwire Games
Content Rating: Teen
In Golem, you enter a mysterious storybook world and take the role of Twine, an adventurous kid who has been seriously injured in an accident. Even though you are unable to leave your bed during your recovery, you never stop dreaming of exploring the outside world. That is, until you discover that you have the ability to create and control stone creatures called golems, seeing through their eyes and controlling their actions. Hone your skills to defeat the hostile golems of the Silent Watch, uncover hidden treasures and powerful artifacts, and investigate the secret connection between the city and your family’s mysterious past.
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Gamer Reviews29 Reviews
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Critic Reviews11 Reviews
The technical problems and physical discomfort were just too hard to ignore because of how actively they work against you, causing me to stop playing. From the needless complexity of the game’s pathfinding and a boring world to its physically bothersome movement mechanics, too often does Golem feel like a beast of burden.
By the end of the experience, I finally felt in stride with its intricacies, learning when to press the attack and when to hold back. But the game’s needless desire to brutally punish your mistakes paired with occasional combat bugs that are annoying at times and unforgivable in others had me torn throughout. When Golem’s working with you, it absolutely shines, but it also has a stubborn desire to test your patience to the absolute limit.
Golem is a game that had a shot at being good if it launched alongside the PSVR. Fast-forward a couple years and impressive virtual reality titles are fairly common. This, depressingly, is not one of those. By the time we took the headset off, we were left with not just a feeling of disappointment, but also one of anger. Anger at the promise it once held. Anger that, despite its flaws, it did some things really well. Anger that it simply wasn’t good.