Ghost of Tsushima75 critics
9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
Don't worry, Ubisoft – you don't need to make an Assassin's Creed game set in Japan anymore. Sucker Punch has pipped you to the post, creating a genuinely stunning open-world samurai epic that's compelling, memorable, and never anything less than a blast to play. Ghost of Tsushima is yet another reason to hug your PS4 – it's a sensational game.
Ghost of Tsushima captures the mystique, fierce violence, and barely contained emotional angst of the great samurai films. The line of inspiration is clearly purposeful; Sucker Punch included a gorgeous “Kurosawa Mode,” which sets a black-and-white, film-grain, audio-treated effect that doubles down on the classic cinematic vibe. It’s well worth turning on, if only for a few missions.
Overall Ghost of Tsushima is a fun game with a lot of flaws it’s not perfect or anything, but it’s not a bad experience either I would definitely suggest you buy it in a sale or something instead of buying it for 60$ it isn’t the best game this year for me, but it can be for you at the end of the day it is my opinion, and I would definitely suggest you wait for a sale on Ghost of Tsushima, but it’s your money, and it’s up to you Ghost of Tsushima has shortcomings which affected my experience a lot, in my opinion, it would have been perfect if it had a better camera, better mission design and better pacing for the Story those were the only major flaws for me in Ghost of Tsushima, but it’s a great game because of its brutal blade combat amazing OST and great side quests.
Your enjoyment of Ghost of Tsushima will, in the end, come down to how much you enjoy open world games and how much you know about/value the Japanese history and culture. If you can stomach the inaccuracies and love having a big map to find collectibles in, then welcome: Kurosawa-land is open and waiting for you, samurai.
Ghost of Tsushima blew me away in every way possible. Not only is it one one of the most beautiful games I’ve ever played, but it’s probably the most immersive open world game I’ve ever experienced. This is a rare gem that is not only a piece of art, but also incredibly fun and satisfying to play. From the rich lore, to the complex characters, to the awe-inspiring beauty throughout, Ghost of Tsushima is a game you simply cannot miss.
Thanks to its stellar combat, gorgeous world, and engaging exploration, Ghost of Tsushima manages to brute force its way through a laundry list of problems to deliver an experience I couldn’t help but thoroughly enjoy- which, in the end, is what matters more than anything else.
Nor could it, in a blockbuster video game that demands a generous supply of action and flash. Still, when you’re cantering through its serene peaks, reenacting your favourite samurai-movie battles, it’s difficult not to come to a simple conclusion. That was brilliant!
Now that I’ve had a moment to catch my breath and collect myself, what I’m about to say will hardly come as a surprise to anyone. Get Ghost of Tsushima now, if you haven’t, and play it immediately if it’s on your backlog. It just holds up against the stiffest of competition in the PS4 generation of games, and may even exceed them by a hair.
Ghost of Tsushima is a masterclass on how to make an open world feel palatable and focused while still offering the rewarding progression necessary to make it all come together. A mixture of traditional swordfighting combat and stealth sequences meld well with the beautiful, organically unfolding island of Tsushima and come together to form one of the best open world action games of the year.
It’s wonderfully balanced and doesn’t punish you for needing to attempt something more than once. And, even with the camera working against me, I was able to become a masterful samurai. Perhaps Ghost of Tsushima isn’t a perfect cherry blossom, but it is pretty damn close as far as I’m concerned.
Jin’s story is a fascinating one as he struggles with his growing identity as the Ghost amidst others taking him to task for using tactics unbecoming of a samurai. Ghost of Tsushima is a game I could not put down because the combat is so good, the world is fun to explore, and the stories it has to tell are rich and compelling. And I’m already anxiously awaiting a sequel.
Ghost of Tsushima falls short of the kind of gameplay we expect from developer Sucker Punch at this point, but then excels all other expectations in its storytelling and world building. Protagonist Jin Sakai and the rest of the cast are all fantastic characters, and the tale they tell is one worth experiencing—even in those moments where the gameplay may falter.
Ghost of Tsushima brought me epic joy, which is a special thing to find in the bottomless library of experiences out there. I'm deliberately leaving out the description of a moment in the game during the second act that is probably one of the dopest sequences I've ever seen. I don't want to spoil it. I'd rather you see it for yourself, either by playing or seeing it on the internet later.
Ghost of Tsushima is Sucker Punch's best game yet and a great open world title capable of measuring to some of the biggest names in the genre. The excellent rendition of feudal Japan, along with its well-written characters and story, make Ghost of Tsushima stand out as the last must-have PlayStation 4 exclusive.
Sucker Punch may have stumbled a little at the gates, but with a game like this, they finish strong at the twilight year of this console generation. A full understanding of the system’s strengths and a creative vision that would not compromise for anything, that’s what made the samurai epic, Ghost of Tsushima, possible.
Ghost of Tsushima is exceptional, a quality 40-hour adventure full of unforgettable moments, outstanding boss fights, and a story that left me satisfied yet yearning for more. Sucker Punch has delivered a true masterpiece in terms of narrative and gameplay, providing a samurai experience I’ve been craving for decades. Ghost of Tsushima is a masterful tale of a samurai warrior going against a lifetime of beliefs for the greater good of his people.
Ghost of Tsushima may not be the perfect send off to the PS4 generation, but that doesn’t mean I didn’t have a great time playing through Jin’s life-changing journey. The worst thing I can say about Sucker Punch’s newest game is that it lacks originality. It just barely stands out. But if you really love well-crafted worlds and taking gorgeous pictures, Ghost of Tsushima is definitely worth a playthrough.
With a huge number of combat games to draw inspiration from, it is a shame this game is more like button mashy Dynasty Warriors game than it is a precision, high speed action game like Ninja Gaiden. You never feel like the powerful warrior the story tries to make you believe you are.
Ghost of Tsushima is a beautifully crafted samurai adventure filled with elegance and marvelous treasures to discover. The combat is engaging, yet challenging, and it has yet to get old, even after dozens of hours into the adventure. Despite a few hiccups in the lackluster AI and a few glitches, I managed to continually get lost and awe-struck at the truly extraordinary experience Sucker Punch has created.
Combat and stealth are largely solid, though there are issues with the camera and hitting the right targets. The biggest stumble comes with the Japanese vocal track, which isn't synced correctly with the character's lips, a shame for a game like this. Ghost of Tsushima isn't the most innovative way to end a generation, but it is a fun one.
Had Ghost of Tsushima released earlier into the PS4’s life, chances are it would be revered. But now, in a world in which the likes of Red Red Redemption 2 and Assassin’s Creed Odyssey exist, it feels a little underwhelming. Still, it is quite possibly the best samurai game ever made, and is well worth picking up if you’re after another epic open-world to get lost in. Just temper your expectations as much as your steel.
I wanted this game to be so many things. Ghost of Tsushima takes great care to sidestep these ideas, delivering instead a wholly separate experience. There’s no Karma system, leaving me to grapple with the horrors of war and the inescapable tide of destiny. The RPG elements are sparse and simple, offering the player more freedom to master the vast combat mechanics.
It would be understandable for developer Sucker Punch to feel nervous about releasing a game so close to the critically-acclaimed The Last of Us 2, and as PS5 glimmers on the horizon, but it shouldn't. This is a worthy swan song for the PS4, and a tribute to the Japanese culture it so clearly reveres.
Ghost of Tsushima is one of my favorite games of the generation and a must play for anyone who loves open world adventures and Samurai lore. While many of the elements here made their debuts in other games in the genre, Sucker Punch does an amazing job of weaving them together in a way that not only creates a satisfying gameplay experience but also enhances an already stellar narrative. I cannot think of a better way for Sony to send-off the generation.
Ghost of Tsushima is at its best when you're riding your horse and taking in the beautiful world on your own terms, armed with a sword and a screenshot button, allowing the environmental cues and your own curiosity to guide you. It's not quite a Criterion classic, but a lot of the time it sure looks like one.
Ghost of Tsushima is one of the few games this generation that left a momentous impression on me. This is an original, impactful, beautiful and deep game, but most importantly, it’s just downright fun. Even with so few main story quests, Sucker Punch Productions focused on quality over quantity, ensuring every second is spent on something to savor.
We certainly enjoyed it more than most Assassin’s Creed games but we’d consider that a fairly modest achievement in its own right. Ghost Of Tsushima is a competent, enjoyable action adventure but it’s never any more than that. If it does end up being the last major first party exclusive on the PlayStation 4 it’s a fairly forgettable ending. Read more: https://metro.co.uk/2020/07/14/ghost-tsushima-review-ps4-samurai-creed-12987992/?ito=cbshare Twitter: https://twitter.com/MetroUK | Facebook: https://www.facebook.com/MetroUK/
Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.
All of the characters you meet and the little tales that unfold across Tsushima are filtered through Jin’s inner struggle with what honor really means and whether or not it’s worth dying for, which gives the story an incredibly strong narrative backbone. Despite the game’s epic scope, Jin’s journey actually feels quite intimate and personal. The same could be said of Kurosawa’s best work, and that’s just about the highest compliment I can give.
Ghost of Tsushima may or may not be the game of the year for a lot of people. Between the stunning visuals, solid story and characters, and one of the best uses of the open world framework I’ve seen, it is a strong contender for me, even in a year that has included some fantastic releases.
I honestly found it difficult to find anything wrong with this game. Sure, it might be a little difficult at times but that’s more down to the fact that my timing is awful. The English Language Audio is by-far the worst bit about it, but the fact that the Japanese Language Audio is so brilliant over-shadows this. I wasn’t playing in English Language Audio when writing this review, so it wouldn’t make sense to criticise it too heavily for it.
I'd also recommend taking your time with this particular journey, as the game can be somewhat repetitive. Do that, and you have an amazing experience ahead that really makes you feel like a samurai exploring and fighting your way through a brilliant version of feudal Japan.
Ghost is a game that has a sizable amount of content, but much of it lacks depth or substance. If that isn’t a deal breaker, and you’re intrigued by the prospect of a title that comes as close as video games can to capturing the feel of feudal Japan, then Ghost is probably a solid buy. However, if you’re looking for thoughtfully crafted, fleshed out stealth or combat, I’d advise searching elsewhere, because like a ghost, neither can be found.
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story. Unlike many of its open world peers, it's a refined and focused experience -- gripping and immaculately presented at its best. A fitting first-party swansong for the PS4.
Ghost of Tsushima elevates the existing open world adventure template with a fantasy-free Samurai adventure that deftly pays loving homage to the Samurai cinema of old. While your mileage may vary according to your level of open world fatigue, Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date.
Ghost of Tsushima might be built from the same stuff as its AAA, open world contemporaries, but that doesn't stop it from being one of the best open world experiences of the generation. Sucker Punch has set its samurai fantasy apart by presenting players with a beautiful world that is rewarding to explore, with many mysteries to uncover.
Heading into Ghost of Tsushima, based on pre-release material it’s safe to say that expectations were high. As a lifelong fan of Japanese cinema being able to play through the story with Japanese voices, subtitles, and experience a tale of this magnitude being told on such a broad yet focused canvas was thoroughly rewarding.
Ultimately, it’s back to the Assassin’s Creed comparisons we go – like the first AC game, this is a brilliant tech demo that’ll spawn much better releases in the future. There’s also an issue of appropriation that I’m not feeling anywhere qualified to discuss, though I’m eager to follow up upon after release.