Trailer, Gameplay, & Screenshots
About this game
Developer: David O'Reilly
Content Rating: Everyone
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the universe.
Gamer Reviews451 Reviews
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Critic Reviews18 Reviews
If the sense of scale and openness don't grab you, it's unlikely the philosophizing will. Though there is something a bit "game-like" about trying to possess absolutely all the possible objects in the game's universe, it's unlikely anyone will ever bother to try. And yet in its way, Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
To rate an artistic work like Everything in terms of classical gaming criteria is an inherently unfeasible task. As a game, the technical shortcomings and the scarcity of actual gameplay elements in a traditional sense are obvious. As an experience, all this doesn’t matter. Some might consider it to be philosophical mumbo-jumbo; others might have their personal enlightening and their world view changed forever. For me, neither of both is the case.
This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It’s a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.