About this game
Developer: David O'Reilly
Content Rating: Everyone
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the universe.
Critic Reviews18 Reviews
Josh Tolentino — Mar 20, 2017
If the sense of scale and openness don't grab you, it's unlikely the philosophizing will. Though there is something a bit "game-like" about trying to possess absolutely all the possible objects in the game's universe, it's unlikely anyone will ever bother to try. And yet in its way, Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
Markus Rohringer — Mar 31, 2017
To rate an artistic work like Everything in terms of classical gaming criteria is an inherently unfeasible task. As a game, the technical shortcomings and the scarcity of actual gameplay elements in a traditional sense are obvious. As an experience, all this doesn’t matter. Some might consider it to be philosophical mumbo-jumbo; others might have their personal enlightening and their world view changed forever. For me, neither of both is the case.
Colin Campbell — Mar 21, 2017
This is an exceptional piece of fantasy fiction, a metamorphosis machine, a toy, a game like no other. It’s a work of deep imagination, humor and thoughtfulness. Everything held me captive for many hours, and will continue to do so. It's brave, bizarre, compelling and beautiful.
Tyler Treese — Mar 21, 2017
It’s undoubtedly a strange creation, but no other game can allow players to listen to Alan Watts discuss the interplay of difference while watching 10 outhouses perform a dance that results in a baby outhouse somehow being born. There’s something special about these moments, and it’s why Everything will be on my television screen for a long time to come.
Justin Clark — Mar 21, 2017
The number of games able to so effectively recontextualize how you think about your place in the universe in an interactive medium is paltry. That crazy game of playing as random stuff is disposable. That game of realizing we are all one is vital. A combination of the two thrown together, Everything becomes staggering in its ambition--and yet deeply disappointing.
Javy Gwaltney — Mar 23, 2017
Everything is a niche game, stubbornly and proudly so. It embraces exploration as its one and only supporting pillar, refusing to bring in any mechanics, like crafting or gunplay, to get in the way of that thematic focus. At the risk of alienating a larger audience, the systems strive to create an experience unlike any other I’ve played. Everything is not always firing on all cylinders, but conveys sheer wonder and ingenuity when it is.
Alice Bell — Apr 19, 2017
A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.
Jamie Parry-Bruce — Mar 31, 2017
Everything won’t be for everyone. Some people probably won’t find it terribly engaging. Some people will probably think it’s trying to be preachy or they’ll bemoan the lack of stuff to do. But Everything wasn’t made for them. It was made for people like me; people who want to experience something cerebral and emotional when they play a video game, people who want profundity and philosophy in their lives, people who don’t solely get off on gun-toting, ass-kicking violence.
Daniel R. Miller — Mar 25, 2017
Everything more than lives up to its name, though its thinly crafted gameplay raises the question if it's even a "game." This one is for niche fans only.
Emma Schaefer — Jan 10, 2019
Everything is a philosophy lecture turned into a game, and if you’re looking for some new insight on life and a sandbox to play in while you listen, it’ll provide. While the game offers up hundreds of choices of objects to become, it comes at the sacrifice of everything feeling the same.
Anthony Gomez — Mar 30, 2017
It’s a game that makes you think things and feel things that you aren’t used to thinking or feeling. And it has a good sense of humor about it all as well. Life doesn’t have to be this big serious thing that needs years and years of deep thought devoted to it. Actually maybe it does… but time is just as well spent enjoying and experiencing it. And Everything is a surprisingly pleasant way of doing just that.
Sammy Barker — Mar 21, 2017
Everything is not for everyone, and thus it's a hard game to score. This existential experience is not quite as pretentious as it appears to be, but it will still leave you mindful of your worth to the world – and the universe as a whole. Honestly, if you've ever found yourself enchanted by the sheer scale of space itself, then this game does an incredible job of communicating that through rudimentary interactivity alone.
gamesTM — Feb 09, 2018
Everything is a game about how connected the universe is, from an atom to a galaxy, with every size and scale of thing around it and within it. Exploring Everything’s scale and depth alone will likely be intriguing enough to keep you going, but once you begin to find its hidden oddities the philosophy and mind-bending structure another level is revealed.
Thom Compton — Mar 21, 2017
Everything will no doubt be included in the "Is it or is it not a game?" debate, but it is an interesting space to explore. It's exactly as odd as it sounds, and many may walk away from it begrudgingly. If you stick it out, though, you may find something here that really scratches an itch you never knew you had. The problem is: how long can it be scratched before the itch goes away?
Zachary Lyons — Mar 21, 2017
Everything provides a mellow environment to explore, with the perfect auditory compliments for your journey. The experience may be lost on some, but that's okay. Others will thoroughly enjoy getting lost in the experience, despite minor frustrations like the needle-in-a-haystack search.
chiconuclear — Mar 21, 2017
Es una experiencia tremenda, en definitiva, un sandbox de la consciencia que no necesita poner un pie en la consola y otro en el museo: tan apropiado para el arte es la primera como el segundo, y en ese espacio intermedio está Everything, pisando la frontera, borrándola con el pie.
Luiz Vázquez — Mar 22, 2017
Sobre todo, lo más importante es que Everything nos ha parecido inmersivo e interesante, completo y original, nos ha hecho pensar y ver algunas cosas desde nuevas perspectivas. Aunque no hay desafío sí que hay mecánicas de juego, y el concepto es original y absorbente. Sobra decir que no es recomendable para los que busquen experiencias tradicionales, pero si te pica la curiosidad, te interesa la filosofía y tienes la mente abierta, no te lo pierdas.
Davide Spotti — Mar 28, 2017
Alla qualità delle tematiche trattate non corrisponde un'altrettanto efficace realizzazione complessiva dell'opera, in più di un'occasione limitata dalla sua struttura e dall'assenza di uno scopo concreto che in qualche modo vada a rafforzare la componente ludica. Pur con questi limiti, ci sentiamo di consigliare Everything a chiunque apprezzi l'analisi di tematiche filosofiche e a chi sia alla ricerca di un viaggio completamente avulso dagli schemi consolidati.