Everybody's Gone to the Rapture

48 critics

Score Distribution

9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
Alexa Ray CorrieaAug 10, 2015
Everybody's Gone to the Rapture uses subtle cues to guide you through its world and then gives you the space to digest what you find. It's a wonderful example of what games can achieve narratively while presenting minimal physical engagement and tasking player imagination with the rest. That sense of futility never leaves you, but whether or not you cling to the story's threads of hope is entirely up to you; no happy ending is forced on you... just an ending.
Sidd MasandAug 16, 2015
Rapture’s story clocks in around 5-6 hours. There’s plenty of reason to go back and play through the game several times since you may miss some crucial plot points during your first playthrough. It’s important to note that Rapture is not a game that’s going to appeal to everybody. The simple gameplay mechanics, slow pacing and amount of focus the game requires may turn off some gamers off. However, those who are open minded, love exploration and want an emotional experience will enjoy the game.
Matthew Sakuraoka-GilmanAug 10, 2015
Everybody’s Gone To The Rapture is brave, it’s challenging, and it’s essential. How The Chinese Room has managed to convey this level of narrative artistry, while simultaneously offering us the freedom to dig through it’s characters’ lives so freely, is beyond me. It has to be experienced to be believed.
Beth MeadowsNov 21, 2016
Overall, Everybody’s Gone To The Rapture was a pleasant surprise. It’s breathtaking graphics, astounding soundtrack, spirited voice acting and mysterious storyline really made this game just about everything it needed to be to keep you going just a little while longer. One could easily play through the span of EGttR in one sitting, but I would recommend taking pause and revisiting areas before completing it because it is easy to miss things.
Thomas EllaAug 16, 2015
It’s a shame that Everybody’s Gone to the Rapture falls for the trap of slowing players down to force them to appreciate it because it does the exact opposite. There’s plenty to latch onto here, but the slow movement speed and technical problems distract from the otherwise moving story. Rapture could’ve used a more definitive conclusion, or maybe a few more illuminating hints sprinkled along the path to the ending, but still, it’s the individual character moments that will stick with you.
Jim SterlingAug 11, 2015
It’s just a shame that it’s also horribly tedious. Outside of shallow aesthetic pleasantries, I felt nothing from Rapture‘s attempts to make me sad or tense. No sorrow, no joy, no anger, nothing. Once again, I’m little more than a glorified camera operator watching others who have personal stakes in a world that excludes me. It’s like Homefront‘s story mode all over again.
Josh HarmonAug 10, 2015
Everyone we’ve grown to know and care about is either right or wrong about the underpinnings of Rapture‘s world. Either way, it’s a tragedy. That ambiguity, assuming it is not exclusively my optimistic invention, represents a more adult approach than any you are willing to find in gaming this year. Dan Pinchbeck and company have no doubt delivered a challenging game. Whether or not the public can take up that challenge remains to be seen.
Jaz RignallAug 10, 2015
Is Everybody's Gone to the Rapture a game, an experimental piece of interactive fiction, or is it perhaps even art? Whatever it is, the experience it delivers is a memorable one. It's gorgeous to look at, fantastic to listen to, and spins an intelligent and somewhat esoteric sci-fi mystery that's truly gripping through to its very end.
Tim TuriAug 10, 2015
The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path.
Steven BurnsAug 11, 2015
It succeeds, however, in making its human issues more relevant - and more interesting - than its sci-fi trappings, drawing players into a pastoral drama which captures the fear, isolation, and sadness of people whose lives are essentially fucking Emmerdale. Beautiful and intriguing, frustrating and flawed, Everybody's Gone to the Rapture is nevertheless still worthy of your time.
Steven HansenAug 22, 2015
Rapture deals with mature, human subject matter -- failing relationships, aging, death -- with notable verisimilitude before acquiescing to its lurid, fantastical bent. The latter feels disconnected from the initially analog apocalypse and your thoughts on Dear Esther will likely echo off this ornate end. What Rapture does well feels slight. Interwoven character sketches stretched out like clippings of a short story dropped every mile.
Daniel BloodworthAug 10, 2015
Undoubtedly the strongest aspect of Rapture is its audio design, which evokes a mood that’s haunting yet never fearful. The sounds of buzzing bees and wind blowing through the trees are paired with those of enigmatic radio messages and the mysterious lights circling town. Jessica Curry’s phenomenal musical score deftly waxes and wanes along your journey, setting an atmosphere and progression with varied instrumentation.
Marty SlivaAug 10, 2015
Everybody’s Gone to the Rapture excels at building a dense world, evocative tone, and rich cast of characters. Its five hours are filled with some really great exploration, discovery, and memorable moments. Piecing together its web of heartbreak, loss, and ultimate revelation is well worth putting up with the frustratingly lethargic movement through the world. Everybody’s Gone to the Rapture rewarded my patience with a fulfilling journey.
Paulmichael ContrerasAug 10, 2015
This is a video game as a piece of literature. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. The Chinese Room had a story to tell, and they have done so in such a unique fashion that I eagerly await their next adventure.
Josh HawkinsAug 10, 2015
The experience is fairly linear. Yes you can go anywhere you want in the world for the most part, but the story only plays out if you follow your guide to the next story bit. This can be annoying for those who like to explore the areas and experience the vast beauty and care that has gone into the environments. Some of the story moments don’t always feel connected to the underlying arc, but overall the story feels connected and flush, and each moment shows more about the person that you are following at that point in time.
Giancarlo ValdesAug 10, 2015
Everybody’s Gone to the Rapture’s greatest accomplishment is making you care for its departed characters. Their personal stories give you an incredible glimpse of what life was like in their little corner of the world. They’re not the nicest group of people. They can be selfish, stubborn, and downright stupid. But that’s what makes them feel real and memorable.
Philip KollarAug 10, 2015
It's a bit surprising that a game where you literally never see another person has the most humanity of anything I've played this year. And that makes it all the more unfortunate that a few of the design choices — the walking speed in particular — pushed me away and weakened my experience. Everybody's Gone to the Rapture has some incredible, down-to-earth stories to share, emotional stuff that transcends its end-of-the-world scenario. But, not unlike any of the game's characters, you'll have to see past its flaws before you can learn to love it.
Gil AlmogiAug 12, 2015
It’s a moving story told through gorgeous graphics, excellent voice acting, and a transcendent musical score that pleasures your ears during poignant moments. And yes, you basically just walk around much in the same way you can boil many games to just doing any number of repetitive actions. Give this a try. You may fall in love.
Justin CelaniAug 14, 2015
When a game goes above and beyond to deliver an exceptionally well thought out and designed world, it’s breathtaking and amazing, but when the actually gameplay is so dull, so methodical, so repetitious with no variation whatsoever, it’s puts an extremely strong blunder on what could have been an amazing play through.
Katrine BaumgardtAug 10, 2015
If you look at Everybody's Gone to the Rapture as a game in a classic sense it has some flaws. But it isn't, and therefore flaws never become critical as the story manages to capture your attention. But it definitely isn't a game for everybody. If you need minute-to-minute action to enjoy a game, Everybody's Gone to the Rapture probably isn't for you. If you on the other hand love a great tale that pulls at your emotions, give this a try.
Kell AndersenAug 11, 2015
Everybody's Gone to the Rapture is a masterwork – a gorgeous and subtle experience, which treats you as an adult, without ever indulging in pretence. It cares about its characters enough to give them interesting and meaningful things to say, while also playing host to some truly breathtaking art direction and music.
Adam CookAug 10, 2015
A story that grips you firmly until the end, with some of the best visual and audio design in a long time, there’s so much here to recommend. As long as you know you’re getting a heavily scripted game, and are familiar with the type of experience, you’ll enjoy it. It won’t be for everyone, but for those that love Everybody’s Gone to the Rapture, it’ll stay in the memory for a very long time indeed.
Dave IrwinAug 12, 2015
As light on gameplay as it is, Everbody’s Gone to the Rapture is as beautiful as it is thought provoking. It’s hard to find fault with its technical prowess, showcasing just how detailed interactive media can be, but on top of this we have a narrative that is disjointed yet somehow works wonderfully as it increases curiosity, and music that is poignant in all the right ways. If Dear Esther was pretentious, in my eyes, Everybody’s Gone to the Rapture can only be described as enrapturing.
gamesTMSep 15, 2015
Everybody’s Gone To The Rapture is a brave experiment, and one that’s paid off for The Chinese Room. If you’re a console-only gamer, it’ll be unlike anything you’ve ever played before – we say that with admiration. Rapture’s primary function is not to tell you a story, but to get you to tell one to yourself, and to make you care about it. That’s a lofty goal, and the game manages to achieve that.
Reid McCarterAug 14, 2015
None of this is established with clumsy exposition, but rather implied through confidently directed dialogue, visuals, and music. Despite Everybody’s Gone to the Rapture’s high dramatic stakes, it’s also a game that conveys its story in a manner grounded enough that even its most impactful messages feel like a natural extension of a very peculiar—and very memorable—summer’s day walk.
Kyle PrahlAug 10, 2015
Everybody’s Gone to the Rapture spins a good yarn, but it does nearly all the spinning, leaving little for the player. Its impact falls flat after trudging slowly across a world with little of substance for players to find, explore, or interpret.
Toby BergerAug 19, 2015
While it has its problems, Everybody’s Gone to the Rapture is a memorable, emotional ride through post-apocalyptic England, rife with mystery, intrigue, and a sense of the unknown. FPS stuttering and crashes hinder the experience. Patience is key to enjoy the story - there’s lots of backtracking.
JoabyAug 17, 2015
Walking simulator as a term started as a dismissive joke, and Everybody's Gone to the Rapture is the punchline, a shaggy dog effort determined to mock the idea that games need players. It's not meta. It's not clever. It's banal and tedious and if your narrative focused do-nothing game wouldn't work as a halfway interesting short story, then it won't be better just because you force people to walk slowly around a wholly un-interactive game space while you drip-feed them unconnected plot points.
Juan RubioAug 10, 2015
Everybody's Gone to the Rapture no es un juego. Es una historia interactiva en la que, durante unas cuatro horas, movemos el stick en la dirección en la que nos indica una bola de luz. Sí, podemos explorar por nuestra cuenta, pero no parece que tenga mucho sentido hacerlo, ya que al final la bola marca el camino.
Ramón VarelaAug 29, 2017
Mucho nos tememos que este Everybody’s Golf pasará inadvertido para el gran público, en parte por lanzarse en un verano con más movimiento del habitual. Una lástima porque es la versión con mejor inmersión de la saga –por la exploración y su comunidad virtual-, con centenares de objetos de personalización para desbloquear, multitud de torneos y emocionantes partidas online. No tiene intención de revolucionar la serie, y no lo hace, pero los aficionados al golf no pueden dejar pasar este juego tan adictivo ahora como en 1997.
Clara Castaño RuizAug 10, 2015
Everybody’s Gone to the Rapture es un juego sobre la vida, el paso del tiempo, la soledad, el amor, la muerte... Muchos lo odiarán: es lento, no hay acción, no hay misiones y, otros en cambio, lo amarán. Pero, lo que es innegable es que, es todo un alarde de creatividad, esfuerzo y magia realizado por un pequeño equipo de desarrolladores. Algo distinto dentro del mundo de los videojuegos. Si todavía tenéis dudas, no os perdáis nuestro gameplay de Everybody's Gone to the Rapture.
Cesar OteroAug 10, 2015
Rapture es prácticamente otro cuento interactivo, del que somos testigos más que jugadores. Esto puede echar para atrás a mucha gente, ya que se trata de aceptar lo que nos proponen y no de pedirles que metan tal o cual mecánica. Es un título hecho para un público muy específico, pero que posee una narrativa que ya la quisieran muchos AAA que mezclan 5-6 mecánicas diferentes en su gameplay para contentar a todo el mundo.
Álvaro CastellanoAug 11, 2015
La creciente importancia de la forma de contar historias en los videojuegos se multiplica con este lanzamiento. Con una estructura jugable tan escueta que definitivamente no es para todo el mundo, el videojuego de The Chinese Room recompensa el esfuerzo de quien tenga paciencia, y lo hace con mucha riqueza y momentos emocionales (que no emocionantes) en su interior. El mundo de Everybody's Gone to the Rapture, sin duda, merece ser descubierto y explorado.
Jorge ArellanoAug 10, 2015
Como mencioné, Everybody’s Gone to the Rapture no es para todos. A pesar de su honorable esfuerzo por innovar, ciertas limitaciones evitan que se vuelva un rompimiento real de la narrativa en el medio. Su historia es interesante y puede que incluso te intrigue, pero no va acompañada de un sistema de juego igual de inspirador. Su música te conmoverá, pero no esperes llorar o quedarte meditando sobre su profundidad. Es un ejercicio interesante, pero nada más.
Inés BarriocanalAug 10, 2015
Ojalá Everybody’s gone to the rapture sea solo un aperitivo, una declaración de intenciones de lo que un estudio como Thechineseroom es capaz de hacer. Ojalá venga un juego de verdad, y no simplemente una historia interactiva… Que sí, que es bonita. Qué si, que la banda sonora pone los pelos como escarpias. Que sí, que comienza muy bien y tiene picos altos de intriga y saber hacer…pero, lo siento, la verdad sea dicha: deja un terrible mal sabor de boca por lo que pudo ser y no ha sido. Además también provoca una cierta jaqueca…y ups, me sangra la nariz.
Jörg LuiblAug 11, 2015
Everybody's Gone to the Rapture ist wie eine zauberhafte Novelle. Goethe hat sie mal als ein „seltsames, unerhörtes Ereignis" beschrieben - und das passt wunderbar. Wer abseits klassischer Spielmechaniken nach einem ungewöhnlichen Abenteuer sucht, dessen Geheimnisse sich in idyllischer südenglischer Kulisse langsam entfalten, der wird für vier bis sechs Stunden sehr gut unterhalten.
Carole QuintaineAug 10, 2015
Dans la veine de Dear Esther, Everybody's gone to the Rapture est une expérience narrative. Malheureusement, si sa réalisation globale s'avère somptueuse, son rythme et la profondeur de son histoire nous ont laissé sur notre faim. A cause d'une lenteur excessive dans les déplacements et l'absence de rebondissements majeurs, c'est un sentiment de frustration qui domine. Alors oui, c'est un jeu contemplatif mais rien n'empêchait d'y insuffler du dynamisme, histoire de donner envie d'aller au bout d'une histoire malheureusement moins surprenante qu'on l'aurait espéré.
Gauthier AndresAug 12, 2015
Le vrai problème du jeu de thechineseroom, ce n'est pas sa forme même, mais la manière dont il punit le joueur pour les comportements qu'il cherche à susciter, avec d'un côté une belle proposition exploration et de l'autre des déplacements si poussifs que la moindre sortie des sentiers battus prend des airs de calvaire. Un souci qui contamine logiquement la chouette colonne narrative du jeu, en départissant les joueurs les moins tenaces de bon nombre d'informations annexes mais utiles à la reconstitution de ce récit éclaté.
m0nsieur_t0cAug 11, 2015
Aidés par Sony et profitant ainsi d'un budget conséquent, les développeurs britanniques signent cet été un bijou nommé Everybody's Gone to the Rapture. Expérience narrative à 200 %, le titre ne propose quasiment aucune interaction ni aucun réel gameplay. Pour autant, ses graphismes somptueux, sa bande-son magistrale, et son scénario digne des oeuvres SF les plus envoûtantes du siècle dernier en font une exclusivité PlayStation 4 absolument incontournable.
Aníbal GonçalvesAug 21, 2015
Everybody's Gone to the Rapture não é para todos, não é o típico desafio interactivo assente na execução de comandos temporizados, mas é um importante passo num estilo de jogo que insiste em impor-se como género, os chamados “walking simulators”. Não oferece muitas horas de conteúdo, cerca de quatro se quiserem seguir a esfera de luz linearmente, mas ficará muito por descobrir, convidando uma segunda rodada, que infelizmente é impelida pela aborrecida lentidão do gameplay.
Tommaso PuglieseAug 10, 2015
Eccellente dal punto di vista della narrazione, dotato di una colonna sonora straordinaria ed emozionante, di un ottimo doppiaggio in italiano e di una grafica in grado di proporre numerose variazioni sul tema giocando con le luci, le fasi della giornata e gli agenti atmosferici. Un titolo che non dura moltissimo, ma che rimane impresso e lascia il segno. C'era spazio per un minimo di gameplay? A nostro avviso sì, e il fatto che invece si sia optato per un'esperienza quasi completamente passiva, molto lenta e noiosa per alcuni tratti, rappresenta un grandissimo peccato.
Francesco DestriAug 10, 2015
Everybody’s Gone to the Rapture è una brutta gatta da pelare, inserendosi a pieno titolo in quella fascia di “non giochi” in cui non si fa praticamente nulla e si assiste a una narrazione. Se non altro, rispetto a Dear Esther, c’è qualcosa di più, ma si tratta sempre e comunque più di un’esperienza esplorativa che non di un videogioco e anche la narrazione, che avrebbe dovuto risollevare il tutto, si limita al minimo indispensabile e si perde troppo spesso in trame romantico-sentimentali di dubbia opportunità visto il contesto.
Сергей ЦилюрикAug 21, 2015
Everybody's Gone to the Rapture – игра, несомненно, не для всех. Она очень нетороплива, сюжет в ней приходится собирать по раскиданным по огромной карте крупицам, которые легко пропустить, и никаких рудиментов геймплея вроде головоломок, которых так жаждут лудофундаменталисты, тут нет и в помине. Нет ничего стыдного в том, чтобы честно сказать, что такой тип игры не для вас. Людям терпеливым же она подарит несколько красивых и эмоциональных часов, документирующих хроники последних дней человечества.
Mohammad FahmiAug 12, 2015
Everybody’s Gone to the Rapture jelas bukan game untuk semua orang. Sebagian besar game ini dipenuhi dengan hal-hal yang amat sangat membosankan sehingga menjadikan game ini cocok untuk dijadikan obat insomnia. Meskipun begitu, jika kamu suka dengan game yang mampu menyajikan cerita dengan cara yang unik dan inkonvensional, seperti The Vanishing of Ethan Carter contohnya, maka jangan lewatkan game ini sama sekali.
Nicky MaatmanAug 11, 2015
Everybody's Gone to the Rapture is een vrij korte game die je in een enkele middag kunt uitspelen. We kunnen dan ook ten zeerste aanraden om deze game in één sessie af te maken. Doe de gordijnen dicht, zet je koptelefoon op en laat je onderdompelen in deze intense belevenis. Everybody's Gone to the Rapture maakt de apocalyps tegelijkertijd mooier en eenzamer dan ooit; dit prachtige kunstwerk zal ons nog een lange tijd bijblijven!
Rick OttenAug 18, 2015
De originaliteit van dit type game is er immers nu wel vanaf: het is een genre op zich geworden en elk nieuw spel zal zich dus moeten meten met zijn voorgangers. En Everybody’s Gone to the Rapture is dan wel een goede game, maar doet niks dat zijn voorgangers niet eerder - en beter - deden. Dat neemt natuurlijk niet weg dat het een interessante wereld is om een paar uurtjes in rond te dwalen - al zul je er wel wat moeite voor moeten doen.
Katrine BaumgardtAug 12, 2015
Om du tittar på Everybody's Gone to the Rapture som ett klassikt spel så har de sina klara brister. Men det är inget vanligt spel. Därför blir aldrig dess brister lika kritiska då historien fångar din fulla uppmärksamhet. Men det sagt så är det verkligen inte ett spel för alla. Om du behöver en massa actionsmask i parti och minut för att kunna njuta av ett spel så borde du låta Everybody's Gone to the Rapture vara. Om du å andra sidan älskar en bra berättelse som griper tag i dina känslosträngar så borde du ta chansen och spela det.
Samson WiklundAug 10, 2015
Det är välgjort, välskådespelat, vackert som tusan och musiken (signerad BAFTA-nominerade Jessica Curry) är fantastisk - men EGR hoppas att det ska räcka med att förkroppsliga uttrycket “The medium is the message” och jag känner att The Chinese Room behöver göra mer än att återigen visa att det går att använda spel till att berätta historier på ett sätt som inget annat media kan - nu vill jag se de där fantastiska historierna också.