About this game
Developer: Exploding Tuba Studios
Content Rating: Teen
Divide is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. Search for clues that reveal new insight into the story, interact with fully realized characters, and combat enemies by hacking out of sight, or launching a direct assault.
Gamer Reviews9 Reviews
Game Faqs1 Ratings 1.00
Critic Reviews9 Reviews
David Brooks — Feb 16, 2017
Divide is a functional isometric adventure and little else. Its curious narrative and enigmatic characters can only do so much; for every genuine moment of intrigue there are a hundred other moments to be spent aimlessly wandering the endless, grey corridors, desperate for the whole thing to just end.
Tyler Fischer — Feb 06, 2017
Divide has the potential to be a decent game, but it’s over ambitiousness in the face of its low-budget ultimately nets a forgettable, half-baked sci-fi game. If Exploding Tuba Studios dumped the twin stick gameplay, and instead fully-embraced the adventure genre, I would be interested in seeing it take another stab with a new game.
Cassidee Moser — Feb 15, 2017
The strength of the story is undermined by a game that poorly communicates necessary information and is built on repetition to the point that it loses the personality contained within the characters. If there’s a second meaning to the title, it describes the division between a strong narrative and mediocre gameplay that would’ve been better served with more variety and direction throughout.
Ray Carsillo — Feb 09, 2017
Divide should be renamed “disaster,” because that’s what this game is. From a technical and gameplay standpoint, there are few worse experiences that come to mind. The developers would’ve been better off taking the story—which, again, was the lone bright spot—turning it into a 90-page movie script, and selling that off to Hollywood. As a game, this is as bad as it gets.
Peter Glagowski — Feb 03, 2017
Regardless of all of those mishaps, I didn’t have the best time with Divide. It isn’t a bad game, but it does leave a bit to be desired in terms of interaction and playability. It has a nifty story to tell backed up by high-quality writing, but the whole package should have been pushed back to iron out all of the kinks.
Leif Johnson — Feb 04, 2017
There's a decent science-fiction story holding all of Divide's pieces together, but it's not quite strong enough to outweigh the disappointments of excessive backtracking through repetitious metallic levels that barely look different from the last. A great musical score and a moderately interesting combat help keep it interesting, but bugs and repetitive encounters made the campaign feel much longer than it needed to be.
Samuel Guglielmo — Feb 15, 2017
Newton’s third law states that for ever action there is an equal and opposite reaction. January was home to some amazing releases, including games like Gravity Rush 2, Resident Evil 7, and Yakuza 0. So Divide seeks to be the equal and opposite reaction by being a terrible release. I guess we had to have one.
Keri Honea — Feb 03, 2017
I honestly dislike coming down on a game, because I know the developers behind it usually put their hearts and souls into their finished product. Perhaps if they baked their ideas a bit longer, fine tuned the controls, and fixed some of the latency issues (especially with loading), Divide could have been the big sci-fi adventure they clearly aimed for. But as it is, I was only relieved it didn’t take too long to complete.
Neil Bolt — Feb 09, 2017
A neat concept alone is not enough to save a poorly-designed, technical jumble of an adventure game. Divide flickers into life on occasion, but far too briefly, and nowhere near bright enough to keep it interesting.