Destiny 2: Shadowkeep
Trailer, Gameplay, & Screenshots
About this game
Content Rating: Teen
New nightmares have emerged from the shadows of our Moon. Called forth by haunting visions, Eris Morn has returned. Join her to slay these nightmares before they reach out beyond the Moon to cast humanity back into an age of darkness.
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Downloadable Contents (DLC)
Gamer Reviews49510 Reviews
Aggregate Gamer Reviews
Critic Reviews29 Reviews
The core gameplay is still the star of the show, the Moon is a fun place to play around in, the Strikes are imaginative and the new Seasonal Activity is a standout. But you can access all that without owning Shadowkeep (though the Seasonal Activity does require you to own the Season Pass). Destiny 2: Shadowkeep isn’t bad, but it also feels wholly unnecessary when most of its selling points (Strikes, the Moon, Armor 2.0) can be played without owning it. This is one nightmare we didn’t need to have.
Bungie continues to surprise me in just about every respect: good and bad. Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out. Despite my misgivings and the weaknesses of Shadowkeep's story, I'm still having fun with this roller coaster of a franchise: and that counts for a hell of a lot.
It's not quite on the level of The Taken King or Forsaken, but Shadowkeep feels like a major step forward for Destiny 2. It's a promising starting point for the game's third year, and for post-Activision Bungie. I've thoroughly enjoyed the 100-odd hours I've put into it, and I'll easily triple that play time in the months to come. I've got raid challenges to master, a dungeon to explore, Exotics to claim, Seals to earn, armor to min-max, and - hopefully - secrets to see. Destiny Christmas has come once again, and if you like Destiny 2, you'll love Shadowkeep.