Trailer, Gameplay, & Screenshots
About this game
Developer: Grip Digital
Content Rating: Everyone
After falling endlessly through powerful magnetic storms you wake up in a desolate world. Your memory erased, you soon understand that in order to escape you must climb all the way to the top of a giant Tower that appears in front of you. Equipped with the 'SwitchGun', you set off on a journey full of traps, complex mechanisms and lethal foes, a journey that will finally allow you to solve the mystery surrounding this abstract world.
Gamer Reviews61 Reviews
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Critic Reviews8 Reviews
All in all, DeadCore is not a very good game. While it’s $7.99 price point may be appealing at first glance, it pains me to say that it quickly descends into a incredibly boring, and clunky jump-fest, with its only saving grace being its theme and atmosphere.
Challenge fiends may still have a good time with DeadCore, although in its current state I would be reluctant to recommend the console port over the PC version – if you have one. Originally a project by a fledgling group of five young French developers, DeadCore shows some promise as a platforming first title: the basic mechanics are generally good and fun to use. It’s a shame the game is entirely let down by poor controls and sometimes cheap challenge design, both of which are at odds with the game’s speedrunning ethos.
By all means, Deadcore is a competent game. First-person parkour feels more natural than third-person, but simple things like the lack of a mantle mechanic and the weapon being flatter than a pancake mean failing becomes an annoyance to replay sections rather than a blessing.