Trailer, Gameplay, & Screenshots
About this game
Themes: ActionRPGHack and SlashCoopLocal MultiplayerLocal-coopMultiplayerOnline Co-opOnline MultiplayerSingle-player
Developer: Airship Syndicate
Content Rating: Teen
From the dawn of creation, THE COUNCIL has maintained the Balance across existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim. Still reeling from the events on Eden, WAR and STRIFE have been given a new assignment -- LUCIFER, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.
Also available on
Gamer Reviews1154 Reviews
Aggregate Gamer Reviews
This game has not been reviewed. Be the first to review it!
Critic Reviews29 Reviews
Darksiders Genesis is not Darksiders 4, but it’s still a worthwhile addition to the Darksiders saga. Isometric gameplay fits the Darksiders formula surprisingly well, and Strife is given a lot more character by having War by his side. Even War’s character was deepened through his buddy cop adventure with Strife, and it makes me excited for when the four horsemen’s paths all finally converge.
Irritations and annoyances aside, Darksiders Genesis is still fantastic stuff. It’s a reinvigorating return to form for the franchise, taking the best of the series and remixing it with a few new ideas that make for a great diversion over a dozen hours of escapism.
Darksiders Genesis isn’t a bad game. It has a lot of potential to it and there are some things it does well. I especially liked the twists to its story. The problem is that it is pretty clear it didn’t get the same level of attention as its predecessors. Elements of its design makes it feel like corners were cut in an effort to get things done as efficiently as possible. This can mean some platforming segments are difficult to get past and a little perhaps the puzzles could have actually been challenging.