Trailer, Gameplay, & Screenshots
About this game
Developer: Long Hat House
Content Rating: Everyone10+
In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world. As a metroidvania carefully designed with both touch and gamepad in mind, we considered how you could achieve exploration and fast action using either input. The result was a gravity bending world where movement is comprised of jumping from surface to surface in lovingly crafted environments. It's up to Dandara to restore balance and give direction to a directionless world!
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Gamer Reviews92 Reviews
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Critic Reviews7 Reviews
Playing Dandara is a special experience. It feels trippy and empowering all at once. Its imagery and themes are handled subtly. It never feels as if it's too much. Enemies recognize Dandara as a threat and allies see her as a symbol of hope. The game is smooth and well executed from start to finish. João Brant and Lucas Mattos of Long Hat House really out did themselves. Now, I want to express this game's significance to me in particular.
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Dandara is a perfectly serviceable romp through a series of well-designed and attractive environments; on the other, it's a deliberate yet confusing sidestep of well-established gameplay conventions. It may be that Dandara's atypical traversal mechanic will click with some players, particularly those who pick up the game for the Nintendo Switch or mobile devices, but others may find that the game's middling charms aren't enough to make up for its potentially-frustrating controls.