9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
I was ready to be done with Crystar after its first 15 hours and leave somewhat satisfied, but the last chunk of the game really soured the rest of the experience. I was willing to give a pass to the stiff combat and the average writing precisely because it was building up to be a tighter, more entertaining experience. However, by artificially extending the length of a game that didn’t even make good use of its extra time, Crystar’s faults end up being impossible to tolerate and very easy to loathe. I really wanted to like Crystar, but I guess I couldn’t find much light in its darkness.
Even though it might just look like another game featuring teenage anime girls, that didn’t make the narrative any less compelling. What made Crystar‘s story so impressive was how it always kept me on my toes. Always introducing new plot points when I kept thinking I had everything figured out. While there was a lot to keep in mind, everything that happened in the story made sense. The narrative of Crystar is worth experiencing because of how real and relatable it is. It’s just a shame that the rest of the game couldn’t have been on the same level.
The use of the crying mechanics and turning her tears and sad thoughts into strength is a really unique and interesting idea. That paired with the beautiful art style, character designs and interesting story, we almost have a perfect game. Unfortunately, with the less than stellar combat mechanics, the lack of enemy variety and the lack of differentiating dungeons, it may not entice players who also want fluid gameplay. However for fans who do like narrative-driven and linear games along with dark themes and gorgeous designs, then this is definitely a title that should be added to your library.
Crystar pairs an original and compelling story with fairly average gameplay. The repetitive nature can become tedious, especially during the later parts, but the narrative concept is interesting enough to push the player to guiding Rei to the end of Purgatory. This is one of those games where the recommendation would have more to do with the level of personal interest in the story than anything else as that’s the most noteworthy feature in an otherwise good but unremarkable action RPG.
It’s such a shame when a game doesn’t achieve its potential, and Crystar had it in spades. It looked good and had an interesting premise, but poor writing and gameplay design leave it feeling boring and mediocre. When a game feels like a chore to get through, then you know something has gone very wrong. Crystar uses death and grief as window dressing, but never offers up anything with substance. Its one redeeming feature? You can pet the dog.
Endless grind, very slow progression, and an abysmal battle system, are the major knocks against what would otherwise be an average experience. The story itself is unique, but hardly goes into depth instead relying far more on shock-value of events occurring rather than actual meaning. Unfortunate, really, as the plot serves up a huge potential for some interesting questions, or dialogue - things that are completely missing.
En líneas generales Crystar es un juego que a simple vista no destaca en exceso, especialmente en lo referente al plano técnico. Sin embargo a la larga sus grandes virtudes se esconden en el desarrollo de la trama, llena de aspectos interesante y giros de guión inesperados, y en su elenco de personajes que acompañados por un sistema de combate y desarrollo que pecan de ser un tanto simples, a la larga resultan lo suficientemente entretenidos como para ser una propuesta a tener en cuenta dentro del género.