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Crash Bandicoot 4: It's About Time

Toys For Bob · Oct 2, 2020

PC · PS5 · Series X|S · PS4 · Xbox One · Switch

Everyone10+

About

It’s About Time - for a brand-wumping new Crash Bandicoot™ game! Crash fourward into a time shattered adventure with your favorite marsupials. Neo Cortex and N. Tropy are back at it again and launching an all-out assault on not just this universe, but the entire multiverse! Crash and Coco are here to save the day by reuniting the four Quantum Masks and bending the rules of reality. New abilities? Check. More playable characters? Yep. Alternate dimensions? Obviously. Ridonkulous bosses? For sure. Same awesome sauce? You bet your sweet jorts. Wait, are they actually jorts? Not in this universe!

Trailers & screenshots

Scores by platform

PC

Critic 8.3 (8 critics) · No ratings yet

PlayStation 5

Critic 8.5 (19 critics) · Gamer 8.6

8.4

Xbox Series X|S

Critic 8.3 (6 critics) · Gamer 8.4

PlayStation 4

Critic 8.4 (62 critics) · Gamer 9.4

8.7

Xbox One

Critic 8.2 (30 critics) · Gamer 9.1

8.4

Nintendo Switch

Critic 8.1 (18 critics) · Gamer 9.6

8.5

Critic reviews

  • Push Square

    Stephen Tailby · Jun 29, 2022

    8.0
    There's almost too much to talk about with Crash Bandicoot 4: It's About Time, but rest assured that this is a return to form for the series. It might be tough, even a little mean at times, but this is the proper sequel fans have been asking for. With so much to see and do, this is a stylish, confident 3D platformer that brings Crash back at his best.
  • Gaming Route

    Danny Cruzatty · Sep 20, 2021

    9.0
    In conclusion, Crash Bandicoot 4 About Time is the sequel that fans of the original trilogy were waiting for so long, a natural follow up in all aspects while also having a nostalgic sensation surrounding it. In short, words, if You have great memories of the Bandicoot and his adventures, you definitely don’t want to skip this game.
  • Game Debate

    Chad Norton · Apr 11, 2021

    9.0
    It’s amazing that a series that has been so beloved by fans, and has spawned countless spin-offs - some great, and some not so much - has managed to return without feeling any different. It’s like the past 20 years has been one long fever dream for Crash, and he’s now awoken from a deep slumber for one last triumphant return.
  • PC Gamer

    Oscar Taylor-Kent · Apr 09, 2021

    7.9
    Sometimes it can be a bit too frustrating, much in the way the series has always been, but often those challenges are optional. You don’t have to smash every crate. You don’t have to make that tricky, gravity-defying leap just to snag those extra wumpa fruit. You don’t have to shave a few seconds off your best dash though a stage.
  • Nintendo Insider

    George Foster · Mar 24, 2021

    8.0
    Crash Bandicoot 4: It’s About Time is a great port of a fantastic, beautiful game that’s just a little bit too bloated with frustrating content for completionists. When it works it really soars above most modern platformers, but much like Crash itself it feels like it has a problem focusing on one thing at once.

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Gamer reviews

  • robiu013

    Jul 17, 2022 · PS5

    9.0

    Crash Bandicoot 4: It's About Time

    Ever wanted to play a game where like a lab rat you keep trying to survive through difficult platforming sections and a death counter mockingly tracks all your failures as they slowly grow into the double - if not triple - digits? Yeah, that's pretty much my Crash Bandicoot 4 experience. May sound rough, but it's a testament to the game's qualities that I nevertheless still stuck around all the way to the end and finished it at least in terms of story. My history with the Crash Bandicoot franchise is limited. Obviously the games have brand recognition and it's not like I haven't dabbled in some of the games myself in the form of the Nitro Kart games, which might be the closest thing Playstation has to Mario Kart. The reason that finally convinced me to give one of the main games a try, is that the game is currently free for all Playstation Plus subscribers. So I figured it's as good as any time to finally just download it and see how it goes. Game boots up and I'm greeted by the option to play **classic or modern mode**. Cool, I think. Modern mode is obviously the more forgiving option, where you don't have lives and can as such continue playing even after dying. I know Crash is usually considered harder than Mario, so it sounds like a fair compromise to bring in more casual gamers like me. Initial gameplay is positive. First two levels aren't particularly challenging and I die only about 2 times - due to stupid mistakes I could have avoided if I tried harder. **Graphics look great**. Colourful, the character design is pretty fun and even the enemy characters look interesting, which makes me feel nostalgic for all the platformers I loved as a child. Visually it's not on the same level as **Ratchet & Clank: Rift Apart**, which was designed specifically for PS5, but it doesn't have to be. It still looks like a well polished CG cartoon just short of some of the visual spectacle that the afforementioned competitor game had. Difficulty amps up around the third level when the **Quantum masks** are added to the equation. These are power ups that the protagonists Crash and Coco may use to navigate through special sections of levels. Throughout the game you gather four of them: **Lani Loli**: works as a on/off switch that materializes some platforms and obstacles while making others disappear. **Akano**: Turns Crash/Coco into a living Beyblade. The spinning can both be weaponized to counter enemy attacks while it also provides a floating effect that when paired up with jumping can make them reach previously unachievable heights. **Kupuna-Wa**: Slows down time to make fast moving obstacles more easily avoidable. **Ika-Ika**: Gravity ability which turns the world upside down. Anyway, it doesn't take long until my death counters starts hitting double digits. If you're like me and just want to finish the game for the fun of it and to see where the story develops, you probably won't mind. Completionists however might want to consider restarting the level as only minumum deaths will provide them with a gem to unlock one of the many alternative outfits or new special levels unlocked by picking up VHS tapes, that are only available when at 0 deaths. **Crash & Coco** who otherwise function as genderbent versions of the same vanilla character with no permanent special gimmick of their own while sporting the ability of wearing the quantum masks are eventually joined by three more playable characters who work well to switch up gameplay with their own spins on level completion: **Tawna**: Design-wise a bit of a stereotypical tough girl is an alternative dimension version of an otherwise girly character from the older games. She feels less agile than Crash/Coco (though I'm not sure if it actually affects the gameplay significantly), but she does have a grappling hook usable both as a ranged weapon, as well as a platforming utility + she can jump walls like in the old NES Batman game or Ninja Gaiden, I think. **Dingodile**: is my favorite alternative character. He feels a bit sloppy in terms of movement, but he makes up for it with his leafblower cannon. The leafblower provides him with the ability to float much like R2D2 in the older LEGO Star Wars games, before they took that ability away from him in LSW3. It can however also be used for sucking in collectibles or blowing back bombs at the enemies. **Neo Cortex**: Otherwise the main villain of the story, but he does join the squad for the last 3 worlds you visit. He is slow and only has a weak single jump, but he makes up for it with a dashing ability and a gun which turns enemies into platforms. The further I go into the story, the higher my death counts for each individual levels climb. I reach triple digits in some of the latest levels: Cortex Castle - the final level before the final boss costs me a whopping 600 repeats before I get the hang out of the "0 fails to pass" course (I don't care if several completionists on Youtube claim, it's "actually not that hard"). The game tests my skills with **6 boss battles**. They're tricky, but thanks to the autosave feature which happens mid-battle with every hit point you take from the bosses, I actually don't consider them the hardest part of the game + The clever level design kept me wanting to see what more they could throw at me. Unironically, I found the first Cortex battle hardest with his (I believe) 3rd wave giving me sensory overload on how to dodge all stuff aimed at me. **19 hours and 19 minutes later** I finish my first playthrough of the game. I'm sure more skilled people on the internet will tell you the main game only lasts 4-5 hours and heck a quick google search claims the average completion time is 6-8 hours, but personally I'm happy with my performance. Game was still a blast and I'm perfectly satisfied having completed it at 36% only. Platforming is great, it's challenging but forgiving in just about the right way that it keeps you coming back to it. Appearently going for a 100% is one of the most frustrating experiences for any game's full completion, but it's not like I plan to go there anytime soon.

  • Viswa Lovely

    Mar 7, 2022 · PS4

    7.0

    Worst gameplay

    If I playing the game, story and grafics are attractive,but gameplay was bad.game with irritating death traps and monster.each and every steps leads to death..i delete it at middle of the game..

  • Joseph Schwartz

    Jan 20, 2022 · Switch

    8.0

    It's a fun crash game!

    Probably the most quality game of the series, Crash Bandicoot 4 definitely has visual graphics and outstanding levels to play from. The story is incredible and exciting, with funny moments and interesting plot twists. No spoilers but... Anyways, you should play this game. It is fun!

  • Stuart Robertsøn

    May 2, 2021 · Switch

    7.2

    The game doesn’t really feel like anything necessarily mind blowing or amazing, but it without a doubt offers the most that the ‘Crash’ franchise has up to this point. Again, it’s nothing necessarily special, it just simply (and successfully) gives what fans want as well as what the franchise needs next to help it go forward. Biggest issue is the game’s difficulty and after about 15 bonus passages, I had kinda had it haha.

  • Craig Desmond

    Oct 15, 2020 · PS4

    8.0

    12 years we have been waiting for a new crash, some would argue far longer than that. However what can't be argued is that is now back with a game that can stand proudly against the naughty dog games and the very best of the genre. The artstyle while not what I associate with crash is really beautiful and bring vibes of rayman legends which being compared to is never a bad thing. The soundtrack is decent, not as good as the originals or many other crash games however they prove enjoyable while playing but not much beyond that (I liked how Cortex's theme was incorporated in all his levels tho). As for the gameplay it is a good as ever. The double jump is added to crash's standard moveset from the start allowing the game to be designed around it. He handles like a dream in these brilliant levels that really test your skills. This is easily the hardest game in the series but it's always fair. The game takes the level philosophy of mario where each level introduces its own gimmick and it is iterated on throughout the stage. Whether it be a pirate ship, a jaunt over rooftops above a festival or the prehistoric era every level has it's own sense of style and at it's very best tropical freeze one of the best platformers of all time comes to mind. The 4 masks also add to the gameplay variety in stages as at certain intervals you can phase objects in or out or slow down time or flip gravity. These add depth and puzzle like elements that fit's incredibly well with standard crash fair. the vehicles are massively turned down in this game as there are only 4 of them and they only appear once or twice each and only as sections of a level not a full level . The devs were confident in there platforming design and that the masks would create enough variety to keep the game fresh and I'm glad to say they nailed it. Replacing full vehicle levels are new playable characters in Tawna,Cortex and dingodile, all of which have 5 or 6 levels each. They break up the gameplay nicely as they all play very differently from crash and the good news for people who want pure crash action is that only one level with each character is required to beat the game. One thing that I didn't like however is after playing one of these characters sections you have to playthrough part of a level you already played as crash with slightly different box placement, which I personally found like a waste of time even if they are fun to bounce around in. The bosses are all well designed and fun to fight to that beating them down is fun from beginning to end. The game is packed with extra content with each level having 12 gems relics and the ridiculous perfect relics. Needless to say if your a crash fan like me you will be kept busy for a long time. The remakes where the groundwork but with this game crash can scream he's back and he isn't going away again any time soon.

  • TsekosBayern

    Oct 3, 2020 · PS4

    8.5

    The best platforms games. The beautiful graphics and sounds. The must buy game

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