About this game
Developer: Uppercut Games Pty Ltd
Content Rating: Teen
Become a daring thief in City of Brass, a punishing first-person rogue-lite filled with treasure, traps and ghoulish foes. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
Gamer Reviews38 Reviews
Critic Reviews13 Reviews
Calum Marsh — May 09, 2018
There’s no doubt that City of Brass is meant to be punishing. But between its ungainly controls, its inability to stave off a sense of tedious repetition, and spirit-breaking lack of progression, it feels far less fair and more painful than its rogue-lite brethren. Its superficial use of the Arabian Nights folklore, combined with its monotonous design and reliance on exotic cliche, make it as uninteresting to experience as it is excruciating to endure.
Alexander Pan — May 03, 2018
City of Brass is a good dungeon crawler, with some of its best moments and mechanics derived from its rendition of an Arabian Nights theme. While its repetitive scenery and uneven presentation are noticeable tarnishes on its sheen, the satisfying combat and well-balanced difficulty curve will keep you going back for more.
Chandler Wood — May 06, 2018
Combat remains largely the same simple fare throughout, apart from intense boss encounters that account for a comparatively small portion of the game. Upgrades earned over time and different ability setups through the genies offer the promise of varied gameplay, but City of Brass does little to entice the repetitive play that the genie’s curse asks of you.
Liam Croft — May 03, 2018
City of Brass is a fantastic starting point for newcomers to the roguelike genre, but those that know a thing or two may leave feeling a little short-changed. The core gameplay loop at its heart is very satisfying, thanks to its experimental nature, and with the genies’ perk selection, there’s a decent amount of variety when you’re in the thick of it, but there just isn’t enough here to keep you coming back past your first couple of completed runs.
Jake Hills — May 03, 2018
Overall, City of Brass is a huge achievement in design. It tries to combine elements that have never been put together before. It also largely succeeds. Gameplay and controls work great, and while the challenge is way on the hard end of things, it never feels like its because of bad design. If the game clicks with you, it would be easy to lose yourself to the game for hours.
Tanner Pierce — May 12, 2018
In short, City of Brass has a ton of cool concepts and most, if not all of them, pay off. While the pace of the game is certainly slower than I would like it to be, it’s still a blast to play. And even though there are a few bugs in the game that did annoy me, the vast majority of the time I didn’t experience any.
Rich Meister — May 03, 2018
I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
GameCentral — May 04, 2018
A novel setting and concept can’t hide the game’s technical limitations, but this is still an entertaining first person roguelike that does try to do things differently. The procedurally-generated levels and lack of locations make everything look the same, especially given the lack of enemy variety. Poor hit detection and some frame rate problems.
Roy Woodhouse — May 04, 2018
To sum up, City of Brass is a well-priced and highly fun action-adventure. At times it can get a bit frustrating, but on the whole, it kept us engaged for hours as we learned its intricacies. If you're looking for a story-driven adventure or an easy-to-master experience, then look elsewhere, however, if a wholesome challenge and plenty of fun is what you're after, then it's well worth a closer look.
Jason Coles — May 14, 2018
With an awesome inspiration and some very cool ideas, it’s an immense shame that City of Brass game ends up being as dull as it is. With lacklustre combat, enemy design, rooms and movement, City of Brass feels like a chore to play. With the smorgasbord of Rogue-lites to play these days, some of which are among the best games you can play, City of Brass is an easy pass.
Neil Bolt — May 08, 2018
There's promise to City of Brass that sadly doesn't quite come to fruition. For a roguelike, it commits the ultimate sin in having no compelling hook to keep going for multiple playthroughs. It throws up some fresh and interesting ideas though, and that makes it worth at least a cursory look.
Israel Mallén — May 16, 2018
City of Brass propone un acercamiento distinto al género del roguelite, combinando la perspectiva en primera persona con una ambientación basada en Las Mil y Una Nochespoco explotada por el medio. Su combate es divertido y retante, al menos hasta que los enemigos y pautas de diseño empiezan a repetirse y el título torna en monótono.
Ramón Varela — May 07, 2018
City of Brass se aleja un poco de la fórmula FPS con una acción que se basa más en explorar el entorno y jugar con inteligencia que en la acción pura y dura. También tiene buenas ideas, como la posibilidad de desarmar a un rival con un latigazo, y las acompaña de una ambientación notable –aunque repetitiva-.
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