Trailer, Gameplay, & Screenshots
About this game
Developer: Discord Games
Content Rating: Everyone10+
When a small mining community falls silent, a young soldier named Daltyn is sent to investigate. Upon arriving in the remote mountain town of Karthas, he discovers that paranormal forces have sealed the town off from the outside world. Now trapped, he's left with no option but to explore below the town and uncover the source of the disturbances. Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!
Gamer Reviews512 Reviews
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Critic Reviews4 Reviews
Despite its flaws, there's still a lot of fun to be had with Chasm. Exploring and finding new secrets is satisfying but traversing the same areas multiple times is not. The combat is also a mixed bag as some enemies are enjoyable to fight and others are a chore.
It's your standard Metroidvania, with fantasy elements and enemies we've seen time and time again, either when these games were original in style or in their indie revival decades later. It's worth playing if you like these sorts of games, and should keep you entertained, but doesn't do much other than fit snugly into the genre and add to the heap that's already out there.
Le genre du Metroidvania est une jungle, et malgré ses quatre à cinq années de préparation, Chasm s'y embourbe un peu. Moins anxiogène que Hollow Knight, moins beau que Owlboy, moins vénère que Dead Cells, moins riche que les IGAvania, bref, moins bon que les ténors, le jeu de Bit Kid vante l'assemblage procédural de son monde pour faire miroiter un level design solide et fluide avec une part d'aléatoire.