Axiom Verge for PlayStation 4
PS4

Axiom Verge

Mar 31, 2015

Trailer, Gameplay, & Screenshots

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About this game

Developer: Tom Happ
Content Rating: Everyone10+

Summary

Axiom Verge is a retro-styled 2D action game focused on unusual weaponry and exploration of an maze-like, infested world. You play as Trace, a relatively normal (if quirky) guy who suffers a near-fatal injury, after which he wakes up in a strange, unsettling new world that is both high-tech and incredibly ancient. Why is he here? Where are the world's inhabitants? And what is the mysterious force that seems intent on ending his life?

Gamer Reviews

5804 Reviews
9.44

Aggregate Gamer Reviews

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Critic Reviews

35 Reviews
8.11
Ozzie MejiaApr 06, 2015
Axiom Verge is everything that I've loved about the Metroidvania genre, while also adding in ideas that I've never seen before. Weaponry is fun to play around with and even though some of them are not essential to completing the game, they all serve a distinct use for certain situations. Exploration is wonderful, blending in classic methods, as well as some interesting new ideas, such as a massive disembodied mechanical head that rides Trace around.
Anthony LaBellaMar 30, 2015
The level of execution and polish in Axiom Verge makes it seem as though it came from a well-established studio, let alone a single person. There's a confidence in the design that channels the best parts of successful Metroidvania games. The glitch theme doesn't do quite enough to elevate Axiom Verge to classic status, but it does allow the game to builds its own identity and thus deliver a singular experience that should be on the radar of any PS4 owner.
Philip KollarApr 01, 2015
Its inability to make me feel rewarded is really the core difference between Axiom Verge and the Metroid games it emulates so aggressively. On a moment-to-moment basis, exploring the alien hellscape of Axiom Verge can be awesome. It's only in stepping back to look at my experience as a whole that I realized all the places where I was getting annoyed or frustrated rather than enchanted. Axiom Verge doesn't capture magic; it merely suggests it.

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