A Plague Tale: Innocence
Trailer, Gameplay, & Screenshots
About this game
Gamer Reviews3695 Reviews
First of all, let me just get this out the way - A Plague Tale is an ambitious game that deserves a lot of credit for daring to be different. I had quite high expectations with the overwhelmingly positive response to the game from gamers and critics alike so I was excited to experience this one.
Not that I was ‘underwhelmed’ but I found a lack of real excitement with this game.
Gameplay is simple enough. You play as Amicia and her younger brother Hugo who go up against swarms of supernatural rats and the Inquisition in 14th Century Europe. Combat is predominantly stealth-based as you’re hardly playing as two gifted main characters - one hit and you’re down!
Instead, you’re armed with a sling and range of items to help you along your journey. The sling certainly feels refreshing in the first few hours of the game but for me, I found it became more of a bother going up against heavily armoured soldiers and waves of rats. Yes, the game forces you to think a little differently than most other Shoot-Em-Up games but almost 20 hours of it gets stale awfully quickly.
The story itself is fine for the most part. I personally think it struggled to really find its footing and the latter half’s change of direction just felt a little forced. I obviously don’t want to spoil anything but I’ll share some highlights:
- Brother/Sister dynamic between the two characters work well. Hugo never feels like he’s slowing you down. The voice acting sounds forced and melodramatic sometimes but it works for the most part.
- The rats are super creepy! There wasn’t a second where those swarms were not giving me goosebumps. As the game drags, they become less scary and more annoying but I think they did really well overall here.
- The world design here is amazing. The rat nests are disgustingly beautiful! You’ll find some really good looking environments throughout the game.
I’ve tried to keep this positive as much as I can despite my low score for the game. Yes, I was quite bored of it a third of the way through and forced myself to finish it so I could write a fair review but that’s just my personal taste. I would have liked more refined dialogue, AI behaviour and a focused story but overall, A Plague Tale is not an offensive game to play. It’s nice to see these kind of stealth-driven single player games being made and great for the people who enjoy it!
Long story short...14th century France... surrounded by plague..as name suggests...Amicia (main protagonist)...is struggling to find a cure for his brother who has some wierd blood disease... haven't completed it yet...but couldn't wait to share my experience...if u want a strong story driven emotional roller coaster ride with some beautiful scenery... it's a must play for u...
The game starts off in late 1348, Amicia de Rune and her father are out hunting when they come across the 1st major rise of the plague. When they arrive back home it becomes invaded by the English Army. The English Army starts to destroy their home and killing their servants while searching for Amicia's little brother Hugo who most of his life has been locked at home due to a illness. When Hugo and Amicia escape the games story officially starts and Amicia searches for allies to help protect them against the English Army and find a cure for Hugo's illness.
Gameplay wise you will be controlling Amicia through the majority of the game. Using stealth and crafting items to help you avoid soldiers and the plague infested rats. The game has light puzzle moments that you will need to solve to proceed to the next section. The game is always making you feel tension because the fact that you play as a young girl who is not a warrior so getting caught by soldiers could mean automatic death (their is no health bar or anything....if a soldier spots you and catches you he will kill you in one hit). The horde of rats also kill you in one hit as well since hundreds of them could swarm you in a second.
But this does not make the game bad or boring in any aspects, using stealth and items to avoid soldiers feels great, there are times where you can use traps to kill soldiers or even use the horde of rats to clear a section of soldier as well. Amicia is not completely helpless and she has a sling (slingshot) and uses rocks as ammo to fight soldier. Hitting a soldier in the head is a one hit kill but this does not make Amicia over powered as soldier will run towards you and Amicia will have to charge her throw (making aiming more tense), there will be times where soldiers will have helmets on and you must use other items to help you remove the helmet off, thus making the enemy aware of where you are hiding.
There is a light crafting and upgrading system in game, the crafting system will be used to create new ammos for Amicia's sling (ammo that can distract the rats or light fires etc). The upgrading system is used to upgrade Amicia's sling (making it stronger, more silent and quicker to use) and her pouch (allow her to carry more ammo and supplies). Later in the game a alchemy section for upgrading appears allowing you to create more with less supplies.
Most of the game you will be escorting Hugo and protecting him as well but he does not play as a annoying escort ( he does not gets in the way or blow your cover) especially later in game he is more useful. As the chapters go on the games story gets more intense and you meet other victims of the plague and the English Army. Through the story you will kinda see Amicia and Hugo lose their childlike innocence, doing things they have to in order to survive.
I highly recommend this game for the story alone, it has deep moments, great characters and beautiful graphics.