Kingdoms of Amalur: Reckoning for PlayStation 3
PS3

Kingdoms of Amalur: Reckoning

Feb 7, 2012
8.49
playscore
Good
120th of 1267

Trailer, Gameplay, & Screenshots

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About this game

Developer: 38 Studios
Content Rating: Mature

Summary

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Critic Reviews

18 Reviews
7.91
Hollander CooperJun 24, 2012
We finished the main campaign in just over 40 hours of play. That, alone, is an impressively long game, but we’re going to be completely honest: we skipped a lot of side quests, and didn't complete all of the different Faction's quests. Those 40-plus hours were spent doing a smattering of missions in each town on our way through the core storyline, and we passed dozens and dozens of yellow exclamation points (denoting new quests) in each area.
7.00
Jim HargreavesFeb 24, 2012
38 Studios has made a triumphant debut with Reckoning, but there is a long way to go before the Amalur IP reaches its full potential. The combination of an MMO open-world structure with hack n’ slash combat mechanics works well if a little patchy in places; weapons are in dire need of more combos, and the block/dodge system also lacks the finesse of its contemporaries.
Phil KollarFeb 07, 2012
Despite its problems, Reckoning is a good game with a lot of stuff worth checking out. But even with all of the talent backing it, it’s just on the edge of being something much greater than it is. For a game that’s all about breaking out of the confines of fate, it’s a shame that so much of the content feels stuck within such narrow conventions.

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