Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s.
You wake alone and surrounded by miles of burning, sprawling desert, and soon discover the looming mountaintop which is your goal. Faced with rolling sand dunes, age-old ruins, caves and howling winds, your passage will not be an easy one. The goal is to get to the mountaintop, but the experience is discovering who you are, what this place is, and what is your purpose. Travel and explore this ancient, mysterious world alone, or with a stranger you meet along the way. Soar above ruins and glide across sands as you discover the secrets of a forgotten civilization.
I have had the privilege to enjoy many different types of video game experiences in my lifetime, from the mundane to the gorgeous. Yes, there have been experiences like Journey before, but it has been far too long since we've seen one. If thatgamecompany continues to deliver games that challenge boundaries and give players a deep understanding of their own selves, then I will always be among the first to sing their praises.
ourney is a defiant bridge between art and game, managing to emotionally connect without being cloying, and succeeding in being mysterious without becoming pretentiously vague and obfuscating. Journey's interactive, visual, and aural elements work together, rather than fight with each other, in order to provide a flowing, seamless, influential, and utterly exhilarating experience.
Allegory and metaphors in games of this ilk are mostly, intentionally or not, subjective, but Journey for me is simple and defined without any ambiguity: we all have a simple beginning and a simpler end and are – as the nondescript, universal cloak the character wears throughout demonstrate – all created equal. It’s who we meet and what we do along the way with those people that matters above anything else.
Regardless of gaming tastes, Journey's astounding visuals (made more impressive by the small size of the development team) warrant your time. But not all of you will appreciate Journey. While more curious explorers will delight in secret glyphs and clever Trophies, completing Journey only requires a few hours, if that. And Journey's deliberate, melancholic pace might tire those of you accustomed to fast and frantic challenges.
I cannot heap enough praise on the magic formula that thatgamingcompany has come up with for Journey. Almost every aspect of the game is just stunning, from the art direction to the incredible aural presentation. Someone once asked me if I would recommend this title to any type of gamer; simply put, if you miss out on Journey, you are denying yourself one the best gaming experiences on any platform to date, period.
Some will be disappointed by how quickly the game ends, but the two hours that mark your journey is the most incredible and unique you can possibly have on your PS3. Flower is often used as an example of how games are art, but Flower is a mere sketch compared to the oil painting that is Journey. With perfect music, gorgeous visuals and powerful single and multiplayer experiences, Journey is the PlayStation Network’s must own magnum opus.
That is perhaps a vague, nebulous recommendation, but that’s similarly the grand sum of Journey. It’s not a game you can easily pigeonhole into a specific genre or niche. There isn't an easy "if you like this, then you'll definitely like this" kind of comparison to be made. Perhaps the blandest description I can give for it is that it is a game made more to be felt and appreciated rather than simply consumed, as we so often tend to do with new games nowadays. Journey may be a game predicated on familiar mechanics and concepts, but what it does with them is something that borders on revelatory.
The journey eventually moves beyond the sands, shifting through twilight into dark dwellings with each area managing to feel somehow unique, be it with a sandstorm or slalom. The caverns in particular manage to evoke an underwater feel as you transverse their strata, imparting the charm of aqua without the awkward control stigma. The game is elegant throughout, and there’s a frequent temptation to pose for moments of majesty as you stamp across the desert toward the beckoning peaks forever in the distance.
That these problems are so irksome is something of an achievement in itself. Journey's disappointments sting all the more, because here is an immaculately constructed, expertly choreographed experience that tells a story in a unique, intelligent way, exploring themes of faith and fate, death and rebirth with a rare delicacy of touch. That it comes at a time where risk is routinely avoided, sent out into a landscape clouded by doubt and dominated by the safe, the tried and tested? Maybe that's the real wonder.
The game's length, two or three hours on the outside, is exactly right, letting you take in the whole experience in one session. Once you've completed it, you can dip back into favourite chapters, and even without the impact of unexpected reveals, it's uncommonly enthralling. Its deliberate ambiguity brings on the urge to speculate on deeper meanings, but meaning here is bound to be personal, and best discovered for yourself. Discover it you should.
Journey is an unforgettable experience. Even when the details fade, the emotions that it evoked will stay with us for years. The pacing, the sense of scale, and the feeling of awe are all razor sharp. It all merged together as we discovered another player in our traversal. We won’t play another game like it, and frankly, we won’t need to, either. If you’re a gamer, it’s an outstanding reminder of why love this medium. Do not hesitate to embark.
Journey is quietly beautiful, demanding your attention not by shouting at you, but by whispering. The game's soundtrack is as moving as its scenery - the cello solo that serves as the main theme is especially striking. Journey doesn't just want you to shlep through a bunch of wrecked buildings and sand, it wants you to feel the solitude of the empty spaces and discover the life still within.
So what else do I say? You'd pay more at the movie theater for an experience like Journey. You'd pay even more for a Blu-ray you can watch over and over at home on your PS3. As a development studio, thatgamecompany has transcended the typically meaningless bullshit gamers consume on a day-to-day basis. They've created a piece of moving, living, breathing artwork, that tells a story, and deeply involves players in its pages.
Journey is a visual stunner thanks to some remarkable sand movement technology and excellent animation work, both on the main character and the strange creatures encountered along the way. For a game all about dry, harsh deserts, the way things move in the world make everything feel much more like a vast ocean. The graphical beauty is accompanied by an equally breathtaking musical score, which responds to character actions and changes in location with ease.
Journey is, for lack of a better word, awesome. It has not only raised the bar for video games as a storytelling medium and a form of artistic expression, but it has also expanded the definition of the term "multiplayer" and changed my perception of what a cooperative gaming experience can be. Every single aspect of its design, be it aural, visual or conceptual, is deliberately and meticulously orchestrated, resulting in a wonderful, harmoniously joyful expression of love.
In return journeys, we've had people working with us to solve puzzles, point out secrets or just sit and wait on us as we finished a trawl through each area. It heightens the climax of the adventure, as characters who previously leant into each other to charge their scarves now come together for basic body warmth. In the era of competitive multiplayer, it's an experience still unique and worth savouring.
It was a total transformation. Play Journey with a random - and chances are that you will - and all the convenient metaphors and artificiality melt away. The game's lunges at profundity disappear, and you're left to focus on the core of the experience: a pilgrimage, filled with incident, compacted into the space of a few glorious set-pieces.
It is probably best described as Metroid Prime if all the puzzles and enemies were stripped away, leaving just the exploration of an alien world intact. To a large chunk of people that may sound like an awful idea, but if not in that fairly large chunk, Journey is plain and simple a must buy. Charming from start to finish and one of PSN's most impressive residents.
Experiences like Journey don't come around very often in any form of media. thatgamecompany's crafted an interactive tour de force that's triumphant in its ability to cycle through human emotions. It's a game that demands your involvement on a spiritual level, rather than a purely mechanical one, and while it's never preachy in its philosophical intentions, it's hard not to get wrapped up in the divine nature of Journey's tale.
Si los videojuegos son estados de ánimo, Journey es calmado, evocador y etéreo... sencillamente genial. Uno de los mejores lanzamientos en lo que va de año es este sorprendente viaje a los confines de la imaginación, un periplo breve pero de una intensidad audiovisual irrepetible. Un disfrute que cualquier aficionado al entretenimiento interactivo en su vena más artística no puede perderse bajo ningún concepto, y es que podría definirse como el juego como experiencia sensorial en su versión más total.
Märchenhaft, beeindruckend, inspirierend - wie eine Geschichte aus Tausendundeiner Nacht! Man wird als kleiner Wanderer von der naturgewaltigen Landschaft regelrecht aufgesogen, durch ein Hoch und Tief an Stimmungen geführt, von der beschwingten Faszination zur schleichenden Angst. Die Welt erinnert in ihrer Monumentalität an ICO und Shadow of the Colossus, während das Spieldesign das geheimnisvolle Erleben à la Flower fortführt. Ähnlich wie in Dear Esther befindet man sich auf einer rätselhaften Reise, ist beschränkt auf das Wesentliche zweier Knöpfe.
Viel zu viele Titel gehen einfach nur dröge auf Nummer sicher, anstatt mal ein wenig von den etablierten Normen abzuweichen und die Spieler zu überraschen. Dann sind es Spiele wie Journey, die mir den Glauben an das ganze Spiele-Medium zurückgeben. Journey weckt wieder diesen Sinn für Wunder, den man als Zehnjähriger verspürt hat, als man die ersten in virtuelle Sphären abgetaucht ist und sich dabei eine völlig neue Welt voller Überraschungen und Wunder erschlossen hat.
Le voyage est certes court, mais la réussite est totale, le jeu vous immergeant directement en plein cœur de son univers chiadé, porté par des graphismes somptueux et une musique enchanteresse. En partageant cette expérience avec un second joueur, rencontré au hasard, les sentiments ressentis s'en trouvent encore renforcés. Une expérience à ne pas rater !
Journey é realmente uma jornada espantosa do princípio ao fim. Extremamente linda e com significados que vão diferenciar dependendo da interpretação do jogador. É algo único e simplesmente irresistível, digno de ser jogado por todos com acesso à PSN. Se alguns insistem em aclamar que os videojogos são uma forma de arte, então a thatgamecompany mostra definitivamente um argumento de peso para quem defende tal.
Difficile anche trovare un difetto a un prodotto simile. La componente tecnica passa in assoluto secondo piano, asservita a cose molto più importanti ed emozionanti del semplice computo matematico. Journey probabilmente non piacerà a tutti. Molti storceranno la bocca di fronte alla sua particolarità, così come molti lo fecero "giocando" a Flower. A loro dico di resistere e portare pazienza: al nuovo Call of Duty non manca poi molto!
Journey merupakan sebuah game singkat yang tidak diciptakan untuk dimainkan sekali saja. Game ini merupakan sebuah pengalaman yang sangat cocok untuk kamu ulangi di waktu-waktu tertentu. Bahkan memulai hari dengan bermain Journey bisa menjadi sebuah motivasi yang baik untukmu. Jika kamu khawatir tidak bisa bermain Journey dengan lancar karena internet yang buruk. Kamu tidak perlu takut karena dengan koneksi yang sangat pas-pasan sekalipun, Journey tetap bisa dimainkan dengan lancar bersama pemain lain di luar sana.
Journey is van de makers van Flower en dat is wel te merken. Beide games zijn lang niet voor iedereen weggelegd. Zoek je actie of spanning dan kun je beter opzoek gaan naar een andere titel. Journey brengt een prachtig verhaal dat zowel een lust is voor het oog als voor het oor. Houd je van dit soort dingen dan is Journey een game die niet in je collectie mag ontbreken. De multiplayer komt niet helemaal tot zijn recht naar onze mening, maar laat dat de pret niet drukken. Journey blijft een prachtige game voor jong en oud.