Brothers: A Tale of Two Sons9 critics
9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
Brothers: A Tale of Two Sons tells a suite of painfully personal and unique stories set in a gorgeous world. It’s a unique twin-stick adventure brimming with imagination that shows in its art and dual-action puzzles. Though it has its fair share of control frustrations, the risky design decisions it does nail help make this game one of my most memorable of 2013.
Brothers isn't necessarily an uplifting game; to compare it to a fairytale is to evoke the original meaning of that term, the one designed to scare small children. Some grim things occur in the course of the brothers' quest. But the brothers' commitment to their goal and to each other is so strong, the various parts of this game so superbly crafted and woven together, that it's hard not to feel deeply touched when you finally reach the end of the road and see how deftly this game marries its gameplay to its themes in a way few have before.
While it may not have the innovative gameplay of Fez or the striking art style of Limbo, Brothers: A Tale of Two Sons is certainly worth its salt and manages to pack an emotional punch despite lacking intelligible dialogue or AAA graphics. Marred only by occasionally obtuse controls and a slight lack of difficulty, if this is the kind of content we can expect from Sony’s army of indie developers, the future is very bright indeed.
I highly recommend Brothers to anyone seeking an adventure game with more maturity in its storytelling. It’s a game that focuses on cooperation and how we deal with death--a stark contrast to killing wave after wave of enemies. Unfortunately, I can’t say I found anything, other than the ending gameplay portion, to be close to a revelation. Brothers is certainly reliable and solid for the most part, yet only time will tell if this tale becomes a legend.
Brothers tests the limits of what games are capable of communicating and, in doing so, strengthens the medium as a whole, if only a little. The game's final moments moved me to tears in the act of pressing a button. Not because it triggered some heart-wrenching dialogue or sorrowful music, but by the implications of the mechanic itself. I'm not sure there's a better compliment I can pay or a better indicator of how important of a game Brothers is.
Brothers: A Tale of Two Sons is one of those games you owe it to yourself to try just because it's something different. It's by no means perfect, but its strong narrative, beautiful aesthetics and surprising soundscape makes for another strong entry in the catalog of Xbox Live's Summer of Arcade.
Brothers, A Tale of Two Sons es un juego que aspira a llegar a mucha gente, pero no a todos los que vengan buscando algo convencional. Aquí no hay tiros; no hay objetivos que cumplir uno tras otro con la acción constante y rápida por bandera; no hay enemigos que matar, sino un viaje tan simple como su planteamiento de dos hermanos que parten para salvar a un ser querido, ayudándose, manteniéndose siempre juntos, siempre en pantalla.
Cautivadora, original y con un fuerte componente emocional, Brothers: A Tale of Two Sons ha logrado conquistarnos gracias a su impecable puesta en escena, el inteligente diseño de sus rompecabezas y, sobre todo, la fuerza de su argumento, narrado por los creadores de Las Crónicas de Riddick de manera excepcional. Es cierto que podría haber sido más largo, e incluso mostrar una mayor complejidad a nivel jugable, pero eso son nimiedades comparado con la facilidad con la que este título toca tu fibra más sensible, dejando huella en el corazón.