calendar_today Joined Apr 2019

4 Games Rated and Reviewed


Marie's Room

Jul 31, 2019

I really appreciate this game. It's one of those interactive story games. It is entirely free and is done so wonderfully.

The story is a bit predictable once you get to a point, but that didn't stop me from playing till the end.

It lacks a certain something that would make me want to recommend the game to everyone I know, but I did enjoy my experience playing the game.


missed messages.

Jul 23, 2019

This is one of the best free visual novels I've played. Definitely not suited for younger audiences or those who are triggered by death, self-harm and suicide, though.

The art style is BEAUTIFUL. I haven't encountered any bugs while playing. Music is also good. The dialogue is also very realistic -- there's no cringy script to dampen the mood.

Also I hear that the developer actually added a few more endings for this FREE game.

Absolutely amazing.


Don't Starve

May 28, 2019

The reason why I play Open World games is because every once in a while, I want to get lost in a different world.

This game is close to my heart because it was the game I played when I was doing my thesis. I've never beat the game, and I really don't want to. Whenever I play Don't Starve, I really just want to fool around and find many different ways to kill mobs without getting my hands dirty.

I love how you can tweak the world according to exactly how difficult or how easy you want the game to be. Whether you want a super easy game where you will definitely not starve, or shoot yourself in the leg and be stuck in winter forever, this game will deliver.


Alice: Madness Returns

May 22, 2019

Let me start this review by talking about the prequel, the cult classic, American McGee's Alice. That was one of the first games that really made me fall in love with gaming.

I love the darkness and the overall weirdness in this franchise. The way American McGee twists the childhood stories we grew up with in his work (See also American McGee's Grimm) is something that I have always admired.

After I finished the first game when I was in highschool (yes, I discovered the game late). I ached for a sequel. When Alice: Madness Returns was first teased, I was extremely excited. I wanted so badly to go back to Wonderland.

The visuals, the weirdness and the story did not disappoint me. I especially loved the different outfits and what they do. I loved the upgrade in the combat system. It had a few glitches here and there (like the umbrella being unusable for some players, even those who purchesed the game legally. I heard a rumor the umbrella being unusable was supposedly a trap for the pirated copies) that made the game somewhat unplayable. My friend did manage to finish the game without using the Umbrella. Cause she's a boss. I, on the otherhand, had to reset and replay until finally my savefile let me have an umbrella.

However, when I finally played the game, something stuck out to me so blatantly. I don't really think other players have pointed it out, but, while I am not the most skilled gamer, I didn't like how much this game spoonfed me with tutorials and such. The first game literally starts off by pushing you to Wonderland without much explanation. AMG's Alice trusted you to find your way yourself -- something that was severly lacking in Madness Returns.

That being said, I still very much enjoyed this game to the point of completion, if not more than. I played this game about 2.5 times, while I played the original game to completion upwards of 5 times.

I love this game -- but I must point out that I do have a nostalgic bias for it. I just really think that it had a lot of unrealized potential.