XBlaze Code: Embryo for PC
PC - Windows

XBlaze Code: Embryo

Mar 1, 2016
NA
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Trailer, Gameplay, & Screenshots

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About this game

Developer: Arc System Works
Content Rating: Mature

Summary

Set 150 years before the events of BlazBlue: Calamity Trigger, XBlaze Code: Embryo is a visual novel that follows Touya Kagari, a high school student whose world is turned upside down when he is attacked by a seemingly otherworldly being and saved by a mysterious girl named Es. Delve deeper into the BlazBlue mythos and learn about events prior to Ragna the Bloodedge’s epic journey!

System Requirements

Recommended

  • OS: Windows 7 / 8 / 8.1
  • Processor: Intel Core i5 / i7
  • Memory: 2 GB RAM
  • Graphics: nVidia GeForce 8800 GT or better / AMD Radeon HD3700 / nVidia GeForce GT 650 (Windows 8.1)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
  • Sound Card: Direct Sound
  • Additional Notes: Compatibility with Xbox 360 Controller

Minimum

  • OS: Windows 7 / 8 / 8.1
  • Processor: Intel Core2 Duo
  • Memory: 1 GB RAM
  • Graphics: nVidia GeForce 7900 GT or better / AMD Radeon X1900 / nVidia GeForce GT 620 (Windows 8.1)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
  • Sound Card: Direct Sound
  • Additional Notes: Compatibility with Xbox 360 Controller

Gamer Reviews

54 Reviews
7.99

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Critic Reviews

2 Reviews
NA
6.00
David LovatoJun 22, 2016
Genre clichés and visual glitches aside, this is a solid visual novel. It isn't likely to appeal to a wide audience; fans of BlazBlue (and fans of graphic novels or anime in general) will enjoy it, but it's hard to imagine that anyone else will. Still, there's something to be said about making games specifically for the fans, and Xblaze Code: Embryo performs solidly on that front.
Mattia ArmaniMar 22, 2016
Il problema non è rappresentato dalla vanificazione del potere decisionale del giocatore visto che parliamo di un genere che non si fonda su questo fattore. Il problema principale del sistema ToI è quello di illudere il giocatore di avere un ruolo attivo costringendolo invece a subire una narrazione continuamente spezzata da interruzioni in gran parte superflue.

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