PC - Windows
Trailer, Gameplay, & Screenshots
About this game
Developer: Wadjet Eye Games
Content Rating: Rating pending
A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil. You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness.
- OS: Windows XP or higher
- Processor: Pentium or higher
- Memory: 64 MB RAM
- Graphics: 640x360, 32-bit colour: 700 Mhz system minimum
- DirectX: Version 5.2
- Storage: 3 GB available space
- Sound Card: All DirectX-compatible sound cards
Gamer Reviews723 Reviews
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Critic Reviews14 Reviews
But Unavowed's greatest strength is that it maintains an admirable focus on incredible characterization that feeds into every quest and conversation. Every question you ask, every decision you make, and every sacrifice you make carries you and your team members on an impassioned journey that epitomizes the best qualities of an adventure game.
Unavowed is a smooth and seamless adventure as a whole. It takes fantasy very seriously, abiding by its own rules in a way that makes the world it paints seem credible and engaging. At its worst, it may seem a bit too eager to shock, but when players have the chance to interact with the characters at a human level, it truly shines. It will offer adventure gamers a solid and delightful experience, packed with replay value and branching interactions.
Unavowed is another fantastic adventure from Wadjet Eye, and it’s great to see studio founder Dave Gilbert back in the saddle. The humour didn’t always land for me and some of the voice acting is a little iffy, but otherwise this is a fine example of a modern point-and-click adventure. The addition of character customisation and companions doesn’t sound like much, but it massively changes the feel of the game, even if other aspects, such as the puzzles, are still steeped in the past.