Trine for PC
PC - Windows, Mac, Linux


Jul 3, 2009
297th of 19539

Trailer, Gameplay, & Screenshots


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About this game

Developer: Frozenbyte
Content Rating: Everyone10+


Trine is a physics-based action game where three characters allow clever solutions to challenges created by hazardous puzzles and threatening enemies. The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to overcome obstacles and save the kingdom!

System Requirements


  • OS: Windows 8 / 7 / Vista / XP
  • Processor: 2.0 GHz CPU (Dual Core recommended)
  • Memory: 1 GB
  • Hard Disk Space: 4.0 GB
  • Video Card: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better (Shader Model 3.0 needs to be supported)
  • DirectX®: 9.0c
  • Sound: DirectX 9.0c compatible
  • Additional: *Please note that Trine Enchanted Edition may not run on most Intel graphics solutions used in 2004-2009. The game does run on new (2010-) Intel HD Graphics 3000 or better.

Critic Reviews

12 Reviews
Tom FrancisJul 16, 2009
Played alone, the second half of Trine sours into a fiddly, irritating flagellation. In co-op, these final three hours are still measurably worse, but the levity of mocking each other’s failures and sharing in truly collaborative successes brightens the mood dramatically. In single-player, the first four hours are just about good enough to be worth the not-to-be sneezed-at price on Steam. With friends and a couple of gamepads, though, it’s too much fun to miss.
Tom OrryJul 02, 2009
Trine isn't as new and exciting as current 2D platforming king Braid was on its release, but its combination of tight controls, exiting action and physics-based puzzles makes it easy to recommend to platforming fans. It's a shame the multiplayer isn't more interesting, but when played alone it shouldn't be hard to get many hours of fun out of Frozenbyte's impressive looking title.
Anthony BurchJul 06, 2009
Trine has a fantastic core concept and occasional flashes of true brilliance, but it just doesn't go far enough in exploring its own mechanics. It delivers a perfectly entertaining few hours of gameplay -- much more time than I was expecting from an indie game, honestly -- but I could never shake the feeling that it just plain wasn't as good as it could have been.

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