TowerFall Ascension for PC
PC - Windows, Mac, Linux

TowerFall Ascension

Mar 11, 2014
8.92
playscore
Good
84th of 26309

Trailer, Gameplay, & Screenshots

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About this game

Developer: Matt Thorson
Content Rating: Everyone10+

Summary

TowerFall is an archery combat platformer for up to 4 players.

It's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but combat is fast and fierce. It's best played competitively with friends, cross-legged on the floor within punching distance of each other.

System Requirements

Minimum

  • OS: Windows Vista or newer
  • Processor: Intel Core i3 M380
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 10
  • Storage: 400 MB available space

Gamer Reviews

2093 Reviews
9.43

Aggregate Gamer Reviews

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Critic Reviews

15 Reviews
8.40
Jessica CondittMar 13, 2014
It's not just the pixel-art graphics, but the entire feel of TowerFall that makes it addictive. In every moment, you must gauge how many arrows you have, where the last arrow landed, where enemies (or friends) will drop in and how many shots it will take to obliterate the nearest threat. It's a whole-brain game with minimal controls, and it's the most fun I've had with a bow and arrow since The Year Of The Bow – or even the 1980s.
Griffin McElroyMar 07, 2014
It's incredibly hard to make a game as great as TowerFall Ascension is in its finest moments. But that's not what sets the game apart as the new gold standard in the local multiplayer renaissance — it's the fact that no matter how you play it, TowerFall Ascension is never not fun.
Marsh DaviesMar 27, 2014
Arguments about lag are moot if you just don't often have four friends around to play it. I'm not even good enough to take real tactical advantage of the low latency—decaying synapses are my bottleneck. But I can still feel that crisp, tactile, instant response. It feels good. It feels right. When a game is this precisely considered, so exactly tuned in every part, then forget the convenient compromises of netcode—play it how it wants to be played.

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