The Stanley Parable for PC
PC - Windows

The Stanley Parable

Oct 17, 2013
75th of 18454

Trailer, Gameplay, & Screenshots


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About this game

Developer: Galactic Cafe
Content Rating: Rating pending


The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

System Requirements


  • OS: Windows XP/Vista/7/8
  • Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
  • Memory: 2 GB RAM
  • Graphics: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Express graphics card).
  • Storage: 3 GB available space
  • Sound Card: DirectX 9.0c compatible

Critic Reviews

26 Reviews
James CunninghamOct 17, 2013
The Stanley Parable is many things all at once, and all of them are clever and fun. It’s a story made of stories, an exploration of the limits of freedom in gaming, a battle between narrator and narrated, and a giant self-referential meta feedback loop. It encourages exploration by rewarding you with entirely new game paths leading to wildly differing ends, and Stanley even manages to survive a few of them.
Pete DavisonOct 18, 2013
Many of the environments are bland, but deliberately so; delightful hidden details show their faces everywhere if you're willing to look, however. By turns hilarious, disturbing, witty and poignant, The Stanley Parable is a successful experiment in the video game medium's inherent interactivity and how this can affect an author's story -- for good and for ill.
Phil SavageOct 25, 2013
There are pacing issues, but they're inherent to the illusory freedom. The more subtle endings can fall flat if experienced directly after the most shocking and bizarre. More ironically, this game about game endings doesn't have one of its own. Having run through my internal checklist of possible paths, I'm now left poking around for possible secrets. And so The Stanley Parable ends on a whimper, but to have it any other way would spoil the frequent bangs along the way.

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