The Church in the Darkness for PC
PC - Windows

The Church in the Darkness

Aug 2, 2019
2458th of 19518

Trailer, Gameplay, & Screenshots


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About this game

Content Rating: Mature


The Church in the Darkness combines unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want - you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you'll have to live with the consequences of those choices.

System Requirements


  • OS: Windows XP SP2 or later
  • Processor: 1 GHz
  • Memory: 2 GB RAM
  • Storage: 500 MB available space

Gamer Reviews

52 Reviews

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Critic Reviews

5 Reviews
Max MoellerAug 02, 2019
The Church in the Darkness is full of bold narrative topics, but the gameplay and presentation fail to match, making it quite difficult to experience the message.
Tim McDonaldAug 02, 2019
You’ll enjoy The Church in the Darkness for a few hours, for sure. The setting, tone, and varying nature of the game makes the initial plays interesting and incredibly uncertain. Once you know what to look for, though, you’re left with a pretty bare-bones stealth game with some ambitious ideas that only really hold up for a short period of time.
Jonathan SørensenAug 16, 2019
It's not specifically an AI problem but more a definition on how to play, telling you what options you have. Occasionally, however, it can seem a bit ridiculous when you repeatedly lure a group of guards with a thrown rock, strangling them one by one without the rest suspecting a thing (but then again, games like Hitman and Assassin's Creed are quite similar in that regard). In one playthrough, we killed 207 of Freedom Town's residents. The game eventually told us about that number, but no one reacted to it. NPCs returned to their jobs in the fields and the guards continued their mumbling conversations. This does remove some of the game's credibility.

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