Sins of a Solar Empire for PC
PC - Windows

Sins of a Solar Empire

Feb 4, 2008
1068th of 27569

Trailer, Gameplay, & Screenshots

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About this game

Developer: Ironclad Games
Content Rating: Teen


Ten millennia have passed since you and the few survivors of the once mighty Vasari Empire fled from an unknown threat that all but exterminated your kind. You now find yourself at the fringe of the galaxy in a sector occupied by a pathetically primitive species - one obsessed with trade and lacking any central organization or military technology. Calling themselves the Trader Emergency Coalition, they would have been ideal slaves in the glorious days of the past, but time is of the essence. Use your mastery of phase-space manipulation, gravity and nanotechnology to quickly eliminate any local resistance and acquire the necessary resources to fuel the next segment of your continuing exodus.

Critic Reviews

13 Reviews
Cole SmithFeb 04, 2008
The ships are well detailed and highlight each of the race's distinct attributes. The voiceovers may be a little trite, but the sound effects are realistic and powerful. The music is ambient and conveys a sense of majestic boundlessness. Combining elements from different genres is a risky proposition, but Ironclad has managed to create a truly unique hybrid with Sins of a Solar Empire. It may leave purists of either genre confused, but it will undoubtedly cultivate a following of its own.
Iain McCaffertyJun 13, 2008
Ultimately, whether you're going to enjoy Sins of a Solar Empire will depend on whether you prefer deep, slow-burning strategy to the fast-paced thrills of a tactical RTS. With its mix-and-match gameplay, Sins is certainly a title out of the ordinary, but very much an acquired taste. However, a bit like with Guinness, once you've acquired the habit, it's a tough one to break.
Game TrailersFeb 27, 2008
Fans of RTS click-fests might initially be put off by the slow, deliberate nature of the Sins of a Solar Empire, but players accustomed to the pace of turn-based strategy games should have no problem taking the helm. It feels every bit as deep and engrossing as a traditional four-X title--riding the fine line between accessibility and “dumbing things down” is always a gamble, but here that gamble has paid off handsomely.

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