Sid Meier's Civilization VI: Rise and Fall for PC
PC - DLC, Windows

Sid Meier's Civilization VI: Rise and Fall

Feb 7, 2018

Downloadble Content

This game requires the base game Sid Meier's Civilization VI to play.

Trailer, Gameplay, & Screenshots


About this game

Developer: Firaxis Games
Content Rating: Teen


Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.

System Requirements


  • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
  • Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
  • Memory: 8 GB RAM
  • Graphics: 2GB & AMD 7970 or nVidia 770 or greater
  • DirectX: Version 11
  • Storage: 13 GB available space
  • Sound Card: DirectX Compatible Sound Device


  • OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64
  • Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
  • Memory: 4 GB RAM
  • Graphics: 1 GB

Gamer Reviews

1995 Reviews

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Critic Reviews

30 Reviews
Dan StapletonFeb 07, 2018
Civilization 6: Rise and Fall’s ideas are all good, and most of them are good in practice, too. It makes the sequence of eras more meaningful and rewarding with Golden and Dark Ages and its Governors’ buffs can be developed into powerful, portable upgrades for your cities. On the other hand, the nuanced Loyalty system can grind a lot of traditional strategies to less satisfying a crawl, and Emergency pacts are usually a non-starter due to the other nations’ unreliable AI.
Mike WilliamsFeb 10, 2018
Rise and Fall adds a lot of well-meaning nuance to the base game of Civilization VI. The new Loyalty system allows for more peaceful play, offering border expansion and bringing back city flipping as a strategy. The combination of Golden/Dark Ages and Emergency Situations mean it's now harder for one player to surge ahead in a game. There are still issues though, including illogical AI decisions and espionage needing another pass. It's a great addition to the base game, but Civilization VI isn't quite done yet.
Ben ReevesFeb 19, 2018
Rise and Fall adds numerous new leaders, buildings, units, and wonders. It also tinkers with the nation-building strategy in some bigger ways thanks to the additions of loyalty and golden ages. In the end, Rise and Fall’s moment-to-moment action isn’t dramatically different from the base game, but the new bells and whistles provide a good excuse to return to Firaxis’ excellent strategy game.