PC - Windows
Trailer, Gameplay, & Screenshots
About this game
Developer: Introversion Software
Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software - creators of the BAFTA award winning Prison Architect as well as Uplink, Darwinia and DEFCON.
- OS: 64 bit OS. Windows 7 or Greater
- Processor: Intel Core i5-2500K @ 3.3 GHz or AMD Phenom II x4 940 @ 3.0 GHz or AMD FX-8350 @ 4.0 GHz
- Memory: 4 GB RAM
- Graphics: Radeon HD 2000/GeForce 8
- DirectX: Version 10
- Storage: 3 GB available space
- Sound Card: Ad Lib Music Synthesizer or greater
Gamer Reviews1033 Reviews
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Critic Reviews6 Reviews
Perhaps what’s most impressive to me is how effectively lean Scanner Sombre is. The entire game is only three hours. Mechanically speaking there isn’t much you do outside of using the scanner to solve puzzles, find your way, and outwit foes. However, the foreboding atmosphere and where its plot ultimately leads is satisfying enough that its gameplay and storytelling are compelling.
Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it's brief enough to not wear out its welcome. However, the kaleidoscopic interior decorating is a means to an end, and that end just isn't as thrilling as what's in the mind's eye.
Painting the darkness with dots is tense and captivating, pitting my curiosity against fear, rewarding me with beautiful scenes that half exist only in my head. By withholding information, Scanner Sombre let me fill in the gaps myself, making the experience feel larger than its short playtime would make it seem.