PC - Windows
Return of the Obra Dinn
info More about the playscore
10th of 17507
About this game
Developer: Lucas Pope
Content Rating: Rating pending
In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn't met its rendezvous point at the Cape of Good Hope and was declared lost at sea. Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company's London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages.
- OS: Windows 7 or better
- Processor: 2 GHz Intel i5 or better
- Memory: 4 GB RAM
- Graphics: Discrete GPU
- Storage: 2 GB available space
- Additional Notes: Requires 720p or higher output resolution
Gamer Reviews4822 Reviews
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Critic Reviews21 Reviews
Return of the Obra Dinn stands as something wholly unique. An investigative puzzle game with clear goals but completely open ended paths to completing them, it’s a challenging exercise in piecing together a mystery without being spoon fed what to pay attention to. It’s got some small quality of life issues here and there, but the “moment of death” clue-hunting mechanic at its core is an absolute triumph.
Return of the Obra Dinn is structurally flawless and beautifully executed in gameplay and technical flair. It’s not without its minor flaws as a product, like all great games, but it rises above them. The writing, voice acting, and soundtrack are all first-rate, full of gusto, vim, and verve. Lucas Pope is a virtuoso game designer whose mature use of the medium transcends a crude sense of fun or bang-for-the-buck.
Return of the Obra Dinn is a stunningly clever thing and one of the best puzzle games on PC. It not only presents you with a vast, complex, and interconnected mystery to solve, but trusts in your intelligence enough to let you do it yourself with almost no hints, markers, or guides interfering in the process. Few games have this much confidence in the player, and it’s a deeply satisfying experience as a result, even if I did occasionally feel like I’d hit a dead end.