Prey for PC
PC - Windows


May 5, 2017

Trailer, Gameplay, & Screenshots


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About this game

Developer: Arkane Studios
Content Rating: Mature


In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.

System Requirements


  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel i7-2600K, AMD FX-8350
  • Memory: 16 GB RAM
  • Graphics: GTX 970 4GB, AMD R9 290 4GB
  • Storage: 20 GB available space


  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel i5-2400, AMD FX-8320
  • Memory: 8 GB RAM
  • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
  • Storage: 20 GB available space

Critic Reviews

31 Reviews
Alex Santa MariaMay 08, 2017
It’s a confused game that is stealing elements from what came before without stopping to think about the world it takes place in and the story it’s trying to tell. It goes back to the tired well of “Would You Kindly”-style conversations and psyches out players before they can truly explore what the game has to offer. I can certainly see why some people would enjoy sneaking around Talos 1, but I personally couldn’t wait to strap into an escape pod and jettison back into deep space.
Phil SavageMay 09, 2017
While the individual parts have problems, Prey is nonetheless greater than the sum of them. Prey is worth playing, mostly thanks to the strength of Talos-I as a setting, and the excellent environment design. It's fun to explore, full of interesting stories, and also looks and sounds great. Frequently, Prey's strengths build to create a tense and compelling atmosphere. And then it usually undermines it all with yet another goddamn Mimic.
Dan StapletonMay 12, 2017
Prey’s curious alternate-history universe, intriguing sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore. The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. All of that picks up the slack for combat and stealth that doesn’t feel fresh enough to sustain it throughout what can be a long game.

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