Lumino City for PC
PC - Windows, Mac

Lumino City

Dec 3, 2014
7.77
playscore
Average
1716th of 27131

Trailer, Gameplay, & Screenshots

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About this game

Content Rating: Everyone

Summary

Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.

Lumino City continues where we left Lume. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way. Is there more to him than first appears?

Gamer Reviews

482 Reviews
8.59

Aggregate Gamer Reviews

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Critic Reviews

9 Reviews
6.95
Kyle HilliardDec 10, 2014
Ignoring the beautiful visuals (which you shouldn’t), Lumino City is an unspectacular point-and-click game. It hits the familiar notes of the genre without veering into the dangerous realm of frustration, but doesn’t experiment with structure in any meaningful ways. It toes the point-and-click line with its mechanics, characters, and story but its hand-crafted aesthetic is what elevates it into the realm of something special worth experiencing.
Kris LipscombeDec 03, 2014
Issues with the sound design aside, Lumino City is truly wonderful. The writing sparkles, puzzles are well put together and fun while requiring you to work for the solution just the right amount, and the visuals really do feel special. With a length that comes in somewhere in the eight to ten hour range, depending largely on how good you are at solving puzzles, it’s of a length that will leave you wanting more, although I fear it may take State of Play quite a while to craft something like this again.
Julian BensonDec 15, 2014
The strange characters you meet never become more than a whimsical cut-outs with a few lines of dialogue. Shortly after you meet them you’re off to the next surreal setpiece. It gives the sense that the city simply looks lovely but the team haven’t put similar thought into the people who live in the place. In games like Broken Age, which is far weaker on the puzzle front, there’s a fascinating story that’s pulling you through the game. It lets down an otherwise excellent game.

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