High Strangeness for PC
PC - Windows, Mac, Linux

High Strangeness

May 6, 2015
To get a playcore, a minimum of 50 gamer ratings and 3 critic reviews are required.

Trailer, Gameplay, & Screenshots

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About this game

Developer: Barnyard Intelligence Games
Content Rating: Teen


High Strangeness is a hybrid of 8 and 16-bit games... A 12-bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game’s core ability is to switch between 8 and 16-bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

System Requirements


  • OS: Windows 7 - 64bit
  • Processor: Intel Pentium D 805 2.66GHz
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 5770 1GB
  • Storage: 1 GB available space


  • OS: Windows Vista SP2
  • Processor: Intel Core 2 Duo CPU E4500 2.20GHz / AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4650 1GB
  • Storage: 1 GB available space

Gamer Reviews

24 Reviews

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Critic Reviews

3 Reviews
Chris CarterMay 06, 2015
Since the game has some dead space due to the constrained aspect ratio, I wish there were an option to keep it static. Additionally, I wish there were a "quick item switch" button, since pausing the game to change secondary weapons isn't ideal. High Strangeness might be a brief adventure that feels a bit shallow at times, but it's very easy to digest. Because of the short nature of the game it doesn't waste your time, and it's very easy for anyone -- retro enthusiast or not -- to pick up and play.
OfisilMay 20, 2016
Why have simple videogames like Pac-Man and Tetris stood the test of time, while other, more innovating titles have been disappointing at best? The answer is because the potential of these otherwise great ideas has been thrown out of the window and High Strangeness is such a failure. The notion of mixing Zelda-esque puzzle-solving, with the ability to go from an 8-bit world to a 16-bit one could rock the indie community if it was used correctly, but, unfortunately, it wasn't.
RomendilMay 16, 2015
En dépit de son concept audacieux et de son déroulement plaisant qui font que l'on dévore le jeu d'une seule traite sans se forcer, High Strangeness manque un peu de consistance et aurait gagné à proposer des bonus de fin de partie susceptibles de booster davantage son challenge et sa durée de vie. Une curiosité à découvrir surtout si vous cherchez un jeu typé rétro qui sort un peu de l'ordinaire.

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