Hello Neighbor (PC)
SynopsisHello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
- OS: Windows 7 and up
- Processor: i5 and up
- Memory: 6 GB RAM
- Graphics: GTX 770 and up
- Storage: 2 GB available space
- Sound Card: Stereo. Play with good stereo.
Hello Neighbor is unpolished to the point that it feels unfinished. The overpowered enemy A.I. makes the gameplay miserable; models and animations are stiff, and physics critical to completing puzzles are so woefully uncalibrated that much of the game feels like you’re stacking boxes and hoping for the best. The game falls so short of its genre companions that it’s hard to recommend it to anyone, in spite of its beautiful aesthetic. Hello Neighbor simply isn’t fun or compelling even when it’s working.
While the controls are still iffy, this stealth survival game has seen the world and puzzles polished to a very satisfying shine!
Hello Neighbor is a frustrating slog through a gauntlet of illogical puzzles that rely on persistence and thoroughness far more than cleverness, observation, or ingenuity. The stealth is hit-or-miss, alternating between feeling too punishing and borderline irrelevant from act to act.
The majority of puzzles are fiddly and unclear in the game, although we can't criticise it for the latter. Those who love a good brain teaser will enjoy working out where to go and what to do, especially since there are those classic moments where you see something you need behind a gate and then have to work out how to get to it.
Jestem dużym fanem skradanek. Nie byłem dotąd natomiast fanem oglądania na YouTube, jak inni grają, ale ten tytuł uświadomił mi, że w pewnym przypadkach jest to znacznie mniej bolesna forma obcowania z wirtualną rozrywką.