PC - Windows
Grand Theft Auto: Vice City
Trailer, Gameplay, & Screenshots
About this game
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- OS: Microsoft® Windows® 2000/XP
- Processor: 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
- Memory: 128 MB of RAM
- Graphics: 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
- DirectX Version: Microsoft DirectX® 9.0
- Hard Drive: 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression)
- Sound Card: Sound Card with DirectX 9.0
Gamer Reviews15449 Reviews
Aggregate Gamer Reviews
Critic Reviews3 Reviews
After the incredible success of GTAIII, it was difficult to imagine Scotland-based developer Rockstar North following up with a comparably outstanding game, especially after just one year. But that's what Vice City is. It's similar to GTAIII only as much as necessary, and it boasts so much new content and so many new types of vehicles to drive and exciting missions to experience that it is certainly not just an attempt to further cash in on GTAIII's success.
While Vice City is a better title than its predecessor, it does lack a lot of the surprise and discovery of the first title, at least in terms of design. I won't hold that against Rockstar too much. After all, there's not much incentive to innovate when the previous game is still selling like crazy. Still, the few additions they've made make Vice City a better (if not as unexpected) a treat.
It transcends the very genre it once created, encompassing driving, shooting, exploration, adventure, old-school point scoring and even collect 'em ups, what with the ability to buy up property across the city alongside the traditional package-finding. Sorry to have to go back to that old adage of having a complete "toy set" to play with, but it's hard to actually emphasise just how true that is. Even if there are a few kinks in this new PC version, it's still wonderful.